writing a multiplayer game
April 2, 2009 4:07 AM Subscribe
how do i make a turn-based multiplayer game in flash or js?
I am making a turn-based game that works in this way:
n players go to a page. when there are enough players, the game starts.
player 1 moves. player 2 is shown player 1's move and plays his move. a player sees only the move of the one immediately before him. game ends when all players have played once. at this point, the sequence moves are broadcast to all players.
i don't really know flash and since there is no real graphics involved, i figure i could do it in javascript, which i am familiar with. however, the databasing side of this is totally new to me and i don't know where to begin. so the simpler the better. note that a slight lag (10 seconds or so) between moves is fine.
help appreciated.
I am making a turn-based game that works in this way:
n players go to a page. when there are enough players, the game starts.
player 1 moves. player 2 is shown player 1's move and plays his move. a player sees only the move of the one immediately before him. game ends when all players have played once. at this point, the sequence moves are broadcast to all players.
i don't really know flash and since there is no real graphics involved, i figure i could do it in javascript, which i am familiar with. however, the databasing side of this is totally new to me and i don't know where to begin. so the simpler the better. note that a slight lag (10 seconds or so) between moves is fine.
help appreciated.
If you go with a non-Flash solution, note that there are ways to simulate "push", which eliminates the lag. The umbrella term is Comet, and several javascript frameworks have incorporated it, e.g., Dojo.
posted by SNACKeR at 7:41 AM on April 2, 2009
posted by SNACKeR at 7:41 AM on April 2, 2009
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posted by le morte de bea arthur at 6:01 AM on April 2, 2009