Human factors research material
March 19, 2007 3:39 PM
Subscribe
As a former software QA analyst and a current system administrator I've long been interested in human factors engineering, specifically related to HCI. I think some deeper self-learning in this area will help me a great deal professionally so I'm looking for recommendations on learning materials.
I'd mostly like to learn about existing research and what it shows about how computer users perceive interfaces and why they make the decisions they do. So to the usability experts out there, what are some of the best things for me to read? I have access to academic journals so references to those are welcome as well.
Related bonus question: is there existing research into whether certain interface design choices are more successful when used by different social groups or are the conclusions of human factors research pretty much universal?
posted by saraswati to computers & internet (6 comments total)
19 users marked this as a favorite
My years in the business have mostly been spent working on web sites (and some web apps) so most of my recommendations come from that discipline. Maybe they will be helpful.
"Don't Make Me Think" by Steve Krug is a great first read into the entire user-centered design process and how users think -- or don't, as the case usually is. For that reason, the title is also a great rule to keep in mind any time you're designing user interfaces.
When it comes to creating site maps and navigation structures, I still haven't found anything to beat "Information Architecture for the World Wide Web" by Rosenfeld and Morville. It's an old book, but a classic that will give you a good idea of how to organize information (or tasks) in ways that people intuitively "get."
You'll need certain types of documentation to communicate your more usable ideas. "Information Architecture: Blueprints for the World Wide Web" by Christina Wodtke is a great overview of all kinds of documentation used and how to create them: site maps, process flows, personas, wireframes, etc.
And speaking of personas, Alan Cooper's "The Inmates are Running the Asylum" was one of the first to advocate for creating "fictional users," each with different levels of computer knowledge, goals, needs, etc., in order to better understand how to design a site or application. If you do nothing else, consider creating personas and using them as you design and then evaluate your site/system/solution.
Usability testing -- trying out prototypes of new solutions, or looking for problems in current ones -- is a big part of making sure things are user friendly. For a how-to on usability testing, check out "The Handbook of Usability Testing" by Jeffrey Rubin. Again, this book has been out there for a while, and you could make the argument that it recommends a much more formal and expensive type of testing than is really done these days, but the basics are still solid.
One of my favorite new books is "The Design of Sites" by Van Duyne, Landay and Hong. Want to know how to create an e-mail app that really works? A great shopping cart? A news site? This book lays it out for you brick by brick.
A few sites worth checking out include BoxesandArrows.com, UseIt.com (Jakob Nielsen's site -- check out his numerous books, too, for a purist's take on usability). You may find UsabilityNews.org especially helpful -- they tend to run pretty academic experiments and then apply the results in broader ways.
You've just walked into a field that's both wide and deep. Run, be free, have fun.
posted by CMichaelCook at 4:15 PM on March 19, 2007 [1 favorite]