The majority of respondents were male (85.4%, n = 5547). The average age of the respondents was 26.57 (n = 5509, SD = 9.19); the median was 25, with a range from 11 to 68. The lower and upper quartile boundaries were 19 and 32 respectively (see Figure 1 for the ages of both genders). Thus, only about 25% of MMORPG users are teenagers and MMORPGs have cross-generational appeal.There's a graph and more information regarding the male/female age breakdown on pgs 16-17 of the paper (pdf here).
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98% of parents feel the ESRB rating system is either very or somewhat helpful in choosing games for their children
85% of parents are aware of the ESRB rating system
I see why you don't want to use this data.
posted by tylerkaraszewski at 8:33 AM on February 27 [1 favorite]