Programming a rogue-like
August 8, 2011 11:48 AM Subscribe
For my Fall project, I've decided to build a rogue-like game. I've never created a game before, and I'm looking for a good fit language\API.
Ideally I'd like simple tile based graphics for this project, but am more interested in the mechanics than graphics. This will definitely be a turn-based game with random-generated environments. I'm fairly experienced with business form and work-flow programming, but have never done anything beyond very simple graphics, and have no experience at all with creating a game.
I've looked around and am thinking about using Pygame for my project as I've been meaning to learn Python anyway. At work I'm pretty much exclusively using C# these days but I have experience with Perl, and (very rusty) C++. I've looked at RPG Maker but it seems to be a little too simple and limited for what I have planned.
The worry I have with Pygame is that I'll spend all my time getting the interface and movement working. Is there something else I could look at that would simplify this aspect?
posted by Eddie Mars to computers & internet (11 answers total) 10 users marked this as a favorite
posted by ignignokt at 11:53 AM on August 8, 2011