Has anyone found a definitive fix for the Half-life 2 "memory could not be read" error?
December 15, 2004 1:51 PM   Subscribe

Has anyone found a definitive fix for the Half-life 2 "memory could not be read" error?
posted by damnthesehumanhands to Computers & Internet (3 answers total)
 
I was having this error repeatedly on a machine that only had onboard Intel Extreme graphics (rather optimistic, I thought). Upgrading to a DX9 AGP card fixed it completely, messing around with the pagefile size (either setting it to zero or manually setting it to some ludicrous amount) did a little to help before I got the new card, though.
posted by danhon at 11:26 PM on December 15, 2004


Response by poster: Thanks for the tip.

I actually upgraded the drivers for my radeon 9800 pro the right way, (by uninstalling them first), and I played uninterrupted for about 6 hours last night. Oh, the feeling of stinging eyes and caffeine-induced twitching. How I've missed you.
posted by damnthesehumanhands at 11:30 AM on December 16, 2004


The last post on this page (there doesn't appear to be a way to link to the specific post but the posters name is "Brandymb") of a thread discussing the problem on the Steam User Forums mentions deleting some of the sound cache in the steam/steamapps/[your account]/half-life2/hl2/maps/soundcache directory.

I tried this and it worked for me. I just deleted all the .cache files and only had the problem occur twice more (once much later in the game, which was resolved by deleting all the .cache files again, and once more during the closing credits, solved the same way). The game recreates the .cache files when you start it up, so I'm not sure why this even works, but then I don't know much about this beyond a basic knowledge of what cache is.

And can I just say how much this game rocks! (weird memory read error aside)
posted by DyRE at 10:35 AM on December 27, 2004


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