A question about creating literary mythologies and the antagonistic forces within them.
I'm working on a couple of different stories at the moment, which are both ostensibly set in the "real world," but which both also peel back a layer to an either mystical/invented theological level (for one of them) or a cabal-type political level (for the other one) pulling the strings behind them. In both cases, for obvious reasons, the mythology behind these worlds is part and parcel with the origins and motivations behind the antagonists.
I know the tenets of story design quite well, and am a super-nerd for structure and all of the things that can be done with it, but I just can't quite find the rhyme or reason (if there is any) to how one properly sets up a comprehensive, yet finite, world which also defines the villain within it, and yet doesn't fall into over-exposition about the elements of that world (particularly once the pieces should all be in place and things should keep moving along without bringing in extra elements.)
Some examples of what works for me and doesn't:
Lord of the Rings: There are peaceful parts of Middle Earth, and evil parts, and the only place for the One Ring, the most evil of artifacts, to be destroyed, is in the most evil and dangerous part of Middle Earth where it was created. Thus the story takes the Hero deeper and deeper into danger as he moves along: Brilliant
Harry Potter: At once a world of magic, but more importantly a political world, where pure-blood supremacists fight against the egalitarians, all portrayed well within the microcosm of Hogwarts, with boundaries slowly ever-expanding to the greater, and similar, world outside its walls: also brilliant
Battlestar Galactica: Small group of survivors from different planets with different religious readings and different philosophies having to try to work together against a common outside force, which they don't understand: Very nice. The readings of the scriptures of the Lords of Kobol, and the Cylon monotheism, however, have never had a clear backbone and may be used to fit whatever is necessary, so not as nice.
His Dark Materials: Works like gangbusters at first, when it sets up the Daemons and the politics at Oxford and with the church essentially trying to destroy puberty, and then runs off the rails as it continues to introduce new elements (like the land of the dead and all that entails) in the final installment.
What I'm asking for is not how to create something unique - if I can't do that then I have no business writing to begin with - but rather what common elements and Meta-ideas I need to be looking into in order to create a functional world.
posted by symbollocks at 10:42 PM on July 4, 2008