Art and artifacts experienced through technology
February 5, 2008 3:00 PM
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How is the
meaning of art and artefacts being altered by the methods we use to:
Experience,
Define and
Preserve them... In other words, in what ways have technologies been used to experience, re-define and/or preserve art and artifacts?
I came across
news on a technique using terahertz radiation to 'see' under the surface of paintings and murals. I know that similar methods have been used before, most especially to see the sketches under (Leonardo da Vinci) paintings or to map the outline of archaeological sites by satellite etc. I am interested in amassing a collection of such techniques, not limited to paintings and certainly from a wide spectrum of scientific and technological applications (for instance: art includes literature or music, artefacts can refer to objects or cultures, a new technology may simply be a new theory of linguistics).
Any links and or examples, books, journals, people you know of would help me immensely. My past questions express quite neatly the kind of reading background I have, please
give them a glance if you have time.
Thanks muchly...
posted by 0bvious to media & arts (12 comments total)
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Music is a pretty good place to start when talking about the notion of art that is separate from its system of delivery. Have you read Lydia Goehr's The Imaginary Museum of Musical Works? The idea that there is something that exists beyond the limits of the medium through which it is transmitted is something that Marshall McLuhan likes to discuss, and Goehr writes about how the notion of a work of sonic art separate from its iterations in performance developed in parallel with Enlightenment philosophy in Europe.
As an ethnomusicologist, I tend to subscribe to the notion that all experience is mediated somehow. I just started reading Donna Haraway's new book about companion species. Maybe you can check it out.
As far as hard science goes, there's a bunch of work about the relationship between musical performance and music recording and playback technology. And I am sure others would be willing to offer some examples besides Mark Katz and Tom Porcello.
posted by billtron at 3:56 PM on February 5, 2008