Maybe FUD: "All the other sites have viruses."
August 15, 2007 5:55 PM
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I am creating and publishing-by-download an episodic, story-driven 3D computer game. I want to make the code GPL, and I'd prefer to release the art under Creative Commons. I also want to make mad cash. How can I swing this?
With software piracy a way of life, thwarted only occasionally by the most invasive of anti-piracy methods (calling home, hardward dongles), it seems silly of me to pretend every player of my game will have paid me the $5 for an episode. So, why not go the next step, and let people who love the game mod the game? Thus, the GPL and a CC license.
However, I'd also like to actually make some money from the venture. It's sucking up a lot of my time. I cannot imagine that a "please donate if you love AOE!" button would really net me much. I understand that these licenses apply only to people to whom I license it. However, if I sell somebody a license for $5 under the GPL/cc, and he makes a copy for Suzy, that's totally legit.
So, how do I convince people to pay me for what their neighbor can copy for them?
posted by Netzapper to work & money (11 comments total)
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posted by aubilenon at 6:00 PM on August 15, 2007