learning to model
April 25, 2006 4:17 AM
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I'd like to learn basic 3-d modeling. Right now I have 3-d studio max r4. Are there any good online tutorials or guides that go over the basics.
A little background: I've been doing a lot more 2-d art lately but one of my biggest stumbling blocks has always been arbitrary shape perspective. Like, I can draw simple primitives like a cylinder or a cube or whatever but not any sort of curved shape like a face, or a flame, or a car or, well anything not composed of primitives.
So I figured rather then teaching myself to do that right away, I'd just learn to create meshes in 3ds max. I have an old copy of r4, which seems to work pretty well, but I don't have the tutorial CD that goes with it.
I know it's possible to create these sorts of objects in max pretty easily, but what's the best way to go about learning how to do it? I have sort of a feel for max, like I know how to create primitives, stretch them, combine them with Boolean operations, etc but that doesn't really get me anything I couldn't do before.
As a side note, I may be able to get a copy of Maya (version 5) sometime soon. Are the two programs similar enough that skills picked up in one would be transferable to another? Is Maya 5 much more powerful then 3ds max r4? Would it be worth holding off learning Max in favor of Maya? (not that I want to start a flame war here :)
posted by delmoi to media & arts (6 comments total)
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posted by phirleh at 5:51 AM on April 25, 2006