Adding depth to "old-school" RPGing
June 18, 2014 6:35 AM Subscribe
Does anyone have any tips for adding some more modern narrative tricks to old school gaming, while maintaining the "it's just fun" feel?
I am running an old-school campaign for my regular role-playing group, set in Titan
(the Advanced Fighting Fantasy
world). This is a pretty unrealistic world and a very simple game system, but it is a lot of fun. The group are enjoying themselves so far but I would like to give the campaign some depth, particularly as some of the upcoming modules are basically dungeon crawls.