October 14, 2013 9:03 AM Subscribe
My D&D 3.5 campaign is going to have a heist coming up and I'm in a bit over my head. If anyone has good reference materials, interesting mechanics and just anything else to make this be both fun and workable, it would help a lot.
posted by griphus to sports, hobbies, & recreation (15 answers total) 14 users marked this as a favorite
The PCs came up with a plan, and I ran with it, so now they're going to be infiltrating the factory disguised as miners transporting ore, with their equipment and security countermeasures hidden in the mine cart. So what I need is:
-Interesting room-based security measures (i.e. complex, multi-part traps) and countermeasures that rely on player cooperation to use. The game a fair share of of re-contextualized modern day technology powered by magic. The countermeasures they are taken have been left totally vague so far, and I plan to have a Bond/Q-type scene where they are revealed.
-Ways to make a room full of guards descending on them more interesting than "kill all the guards by hand." Again, this is taking place in a factory so molten metal, swinging girders, stuff like that.
-A fun mechanism for the safe they have to crack. Something more involved than the rogue having to roll Pick Lock a bunch of times while everyone else fends off guards. Nothing with checkered floors, though, please.
-Any other ways to make this fun and thrilling in the same way a heist movie would be.