BLUE DIAMONDS! AND ELEPHANTS! ON TRAMPOLINES MADE WITH SILK!
November 3, 2011 12:07 AM Subscribe
Treasure and scavenger hunts! LARPs! ARGs! Murder mysteries! Interactive experiences galore! Where do I start learning about producing & designing them?
posted by divabat to Media & Arts (9 answers total) 25 users marked this as a favorite
I've loved treasure hunts since I was a kid; I even designed and put on one at school for a school club and it went on well. My favourite art pieces are the ones that are interactive, and part of why I got into events and performance studies/work is because I wanted to learn how to create experiences - something out of the ordinary that will be memorable and fun.
I've been doing some performance art for a little while now, and I've long wanted to grow into larger-scale production - putting on events, happenings, interactive elements to get people involved. I have done some variations on that, and I've learnt a lot from the successes and failures, but there's so much more that seems interesting and yet so arcane.
I'd like to get into making things closer to ARGs, LARPs, or themed scavenger hunts - characters interacting with the public, a story with a set structure that is still open to possibility and flexibility, options for players/fans to create work inspired by it. One oddball idea I had cooking for a while was a LARP-type game set in a burlesque/sideshow, where the core action was played as a monthly performance with both the theatre/acting and guest performers just doing their thing - though I wasn't sure how to get the interactivity or the gameplay going.
I studied creative industries management (which looked more at events & festivals plus some theatre directing which I didn't appreciate till later) and have a background in writing, performance art/physical theatre, improv, and new media. One of my lecturers once said "The Artistic Director goes "THIS YEAR I WANT BLUE DIAMONDS ON TRAMPOLINES!" and the Production Manager has to work out how to make that happen" - and I knew that the Artistic Director job was for me. But in the absence of a Production Manager (yet) I still need to learn how to make it actually happen outside my head.
What do you recommend as far as starting research goes? My alma mater does have a degree in game design, but I'd rather go experientially at my own pace and not worry about academic writing. there was a recent workshop on ARG design but serious life issues got in the way, bah bad timing! Where else can you learn, experiment, do?*
the side concern of this is that my city has this problem of people wanting things to happen but not really chipping in to do anything about it; it's a problem that plagues quite a few of us across fields. so while "recruit people" is likely a necessity, it may also be a major difficulty.