As we all know games are absorbing, fun, and very good at motivating people to put in time, creativity and effort. I'm looking for insights on how the factors that create that experience with games could be applied to other aspects of life, such as work, education, health, citizenship or whatever.
Some of the kinds of things that would interest me:
- Examples where ideas from gaming have been applied to make something more fun and motivating than it otherwise would be, such as
Habit Judo from MeFi Projects.
- Interesting resources that discuss what makes games enjoyable, and speculations about how those insights could be used to make other aspects of life more enjoyable. (I prefer brief material like articles or talks, rather than entire books, courses etc. I'm not looking to spend a lot of time on this!)
- Applications (or possible applications) of game design principles in varying aspects of life and on varying scales, i.e. things that could be done by individuals, small groups, organizations or even societies.
- Your own personal experiences or ideas with anything like this.
Any connections with behavioral economics or organizational psychology would be especially interesting to me.
posted by grobstein at 11:35 AM on April 1, 2011 [2 favorites]