Rowing simulator: how to measure or build
October 16, 2010 3:40 PM Subscribe
Looking for a way to measure movement of simulated rowing. Thoughts/advice + possible engineering involved!
I'm working with a rowing simulator that is using actual water (think of it being that your paddle actually swings through water in a still pool) while on dry land.
1) I'd like to be able to measure how fast or slow I'm going.
2) Based on this, I'd like to gear up a computer to actually play video that moves faster or slower based on my rate.
Google isn't helping. I've looked at the rowing simulators on the market and items like the endless pool. Is there anything on the market that does something like this?
If there isn't, I realize that building this may (or may not) be difficult.) I've been thinking about how to accomplish this. And I'm sure I'd have to hire help - I'd probably put something here on jobs…but also over on make magazine.
I need to be able to measure the change in the way the water moves accurately with some sort of sensor. I'd probably need some general measurements of how the water is moving to determine speed.
Then a rough translation to dictate how many frames (or what speed) video moves forward.
Am I missing anything?
posted by filmgeek to health & fitness (9 answers total) 1 user marked this as a favorite
posted by Rhomboid at 4:37 PM on October 16, 2010