What are Monopoly's "52 Fundamental Playing Flaws"
November 3, 2009 2:02 PM Subscribe
Is there a public list of the "52 fundamental playing flaws" (fun fact #3) that Parker Brothers cited when they rejected Monopoly in 1933? I can't find one.
From "Monopoly: the world's most famous game-- and how it got that way":posted by Knappster at 2:13 PM on November 3, 2009
One answer: this was a number apparently chosen at random to discourage Darrow from reapproaching the company.
A potential short list: Monopoly required too much time to play, it was too complex, and it far too technical.
Other potential reasons: 1. Unspecific timeframe of gameplay, 2. complicated rules, 3. with no clear ending point
posted by filthy light thief at 2:17 PM on November 3, 2009
A potential short list: Monopoly required too much time to play, it was too complex, and it far too technical.
Other potential reasons: 1. Unspecific timeframe of gameplay, 2. complicated rules, 3. with no clear ending point
posted by filthy light thief at 2:17 PM on November 3, 2009
Yeah, I had always heard that the list of 52 flaws was wrong and that it was really only three.
posted by Effigy2000 at 2:59 PM on November 3, 2009
posted by Effigy2000 at 2:59 PM on November 3, 2009
A dog can't be a landlord.
posted by box at 7:08 AM on November 4, 2009 [5 favorites]
posted by box at 7:08 AM on November 4, 2009 [5 favorites]
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