Computer generated fur softly lit with flickering candle light
December 25, 2008 8:59 PM
Subscribe
How automated is PIXAR-caliber computer animation these days?
I just watched Wall-e, and was blown away by the lighting effects, the depth-of-field of the 'camera,' etc. As an admirer of good CGI who knows little about the ins and outs of this technology, I ask you: how would you experts out there describe its current capabilities? What are the current weaknesses and frustrations for animators? What are some pivotal innovations that are just around the horizon?
Exactly to what extent are the scenes rendered frame-by-frame by an animator, like they were back when they were hand drawn, versus, to what extent is it a matter of designing a creature, determining how it moves, and then letting it loose?
posted by umbú to technology (16 comments total)
8 users marked this as a favorite
For high-end stuff, they'll probably have tons and tons of key frames, you could think of doing a keyframe as the equivalent of an oldschool animator drawing a frame, but it would be more like posing a model for a stopmotion animation -- the hard work is designing the model in the first place, posing it may not take that long.
When you see huge crowds, though, those models are posed by a computer running AI routines. This was pioneered in the Lord of the Rings movie.
posted by delmoi at 9:29 PM on December 25, 2008 [2 favorites]