Accurate audio looping in flash
August 4, 2008 8:52 PM   Subscribe

Please prime my learning-curve pump: I must play drum loops via flash. Steady and timing-glitch-free. Please point me to the Already-existing Awesomeness.

There's a world of instruction out there for people wanting to build audio players in flash. But will I waste my time on a fool's Aaron? [sic]

I need to create/acquire a Flash audio loop player that is built with Actual Audio Accuracy(tm) as the design premise. Can I instruct a flashthing to play an audio loop at a solid, say, 130 bpm? Or will timing glitches ever inflame my listener's anger?

Surely such exists already...?
posted by Moistener to Computers & Internet (3 answers total)
 
I'd start here...
posted by disillusioned at 9:23 PM on August 4, 2008


Splice does it in flash, so it's certainly possible.

(btw, it's fool's errand)
posted by zsazsa at 10:26 PM on August 4, 2008


Response by poster: I'm adding the fruits of my searches for future Askers.

Here's a discussion of the pitfalls and some well-vetted workarounds.

ActionScript Forums: Can't get a perfect loopable Sound into Flash

Turns out that accurate audio looping can be done in flash, but there are hassle vectors that must be addressed.
posted by Moistener at 9:35 AM on August 6, 2008


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