Accurate audio looping in flash
August 4, 2008 8:52 PM Subscribe
Please prime my learning-curve pump: I must play drum loops via flash. Steady and timing-glitch-free. Please point me to the Already-existing Awesomeness.
There's a world of instruction out there for people wanting to build audio players in flash. But will I waste my time on a fool's Aaron? [sic]
I need to create/acquire a Flash audio loop player that is built with Actual Audio Accuracy(tm) as the design premise. Can I instruct a flashthing to play an audio loop at a solid, say, 130 bpm? Or will timing glitches ever inflame my listener's anger?
Surely such exists already...?
There's a world of instruction out there for people wanting to build audio players in flash. But will I waste my time on a fool's Aaron? [sic]
I need to create/acquire a Flash audio loop player that is built with Actual Audio Accuracy(tm) as the design premise. Can I instruct a flashthing to play an audio loop at a solid, say, 130 bpm? Or will timing glitches ever inflame my listener's anger?
Surely such exists already...?
Splice does it in flash, so it's certainly possible.
(btw, it's fool's errand)
posted by zsazsa at 10:26 PM on August 4, 2008
(btw, it's fool's errand)
posted by zsazsa at 10:26 PM on August 4, 2008
Response by poster: I'm adding the fruits of my searches for future Askers.
Here's a discussion of the pitfalls and some well-vetted workarounds.
ActionScript Forums: Can't get a perfect loopable Sound into Flash
Turns out that accurate audio looping can be done in flash, but there are hassle vectors that must be addressed.
posted by Moistener at 9:35 AM on August 6, 2008
Here's a discussion of the pitfalls and some well-vetted workarounds.
ActionScript Forums: Can't get a perfect loopable Sound into Flash
Turns out that accurate audio looping can be done in flash, but there are hassle vectors that must be addressed.
posted by Moistener at 9:35 AM on August 6, 2008
This thread is closed to new comments.
posted by disillusioned at 9:23 PM on August 4, 2008