Ever heard of a podcast of a Dungeons and Dragons roleplaying session?
September 15, 2006 10:17 AM   Subscribe

It's been a long time since I did any role playing games (pen and paper). But I liked the "examples of play" that were included in the rulebooks, like on page 8 of the Dugeonmaster's Guide (v.3.5). Granted these are idealized sessions, but I am curious if there are any podcasts where folks record their role-playing events.

Ok, this might be a pretty lame notion. But I was thinking that a podcast of a roleplaying session might be interesting if the players hammed it up a little bit, but the actual course of events was determined byt the die role. Would require some improvisation skills. Could an "audiobook" version of a DnD module work? And has anyone tried producing such a beast? I expect it would require a lot of post-production.
posted by squink to Computers & Internet (5 answers total) 1 user marked this as a favorite
 
*rolls for incentive*
posted by Smart Dalek at 10:40 AM on September 15, 2006 [1 favorite]


These guys recorded their whole trek through the World's Largest Dungeon, all 40 sessions worth.
posted by dfan at 12:11 PM on September 15, 2006


You might want to mosey over to RPG.net and quiz the forums.
posted by SPrintF at 8:26 PM on September 15, 2006


Ok, this might be a pretty lame notion. But I was thinking that a podcast of a roleplaying session might be interesting if the players hammed it up a little bit, but the actual course of events was determined by the die role.

This could be a great tool for getting new and unsure players into a game by proving it's not nearly as complex as the books make out. Also handy for proving to your fundie neighbours that you aren't sacrificing chickens to the Elder Gods every time you run a session.

I might just have a word with my boys and see if they're interested. We play Mage, so it's not quite the same as DnD, but it could still rock.
posted by Jilder at 8:46 PM on September 15, 2006


Response by poster: This could be a great tool for getting new and unsure players into a game by proving it's not nearly as complex as the books make out.

Yeah, that was my thought as well.
posted by squink at 9:31 PM on September 15, 2006


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