Do videogames penalize you for using a "boost" until it runs out?
March 6, 2019 7:43 PM Subscribe
Many videogames have some kind of limited-use recharging speed boost function, such as nitro in racing games, sprint in most FPSs, etc. For 25 years of gaming and hundreds of games, I've always assumed that you shouldn't run the boost all the way to the bottom, because then it recharges more slowly. But a friend says this is nonsense. Does anyone know if games penalizing the player for using their boost all the way to the bottom is common?