I enjoyed the hell out of Dragon Age: Origins and am looking for more games like it. Platform: PS3, Mac. TL;DR list of likes/dislikes in game after the jump.
I've always been more of a JRPG fan than one of Western games, because I prefer games that have interesting party members, romantic subplots/sidequests, and aren't very hard.
The stuff that I like about Dragon Age, in order of importance:
-Romance options. Particularly gay ones. For both sexes. (I'm still irritated that the prostitutes in Neverwinter Nights would only sleep with partners of the opposite sex. Also, that is the only thing I remember about Neverwinter Nights.)
-Voice acting. I've never played a game that was entirely voice acted and that bothered to hire more than four people to do the voices. (I'm looking at you, Bethesda.)
-Funny, snarky characters. (I'm a veteran player of the Tales Of series, with my favorite being Tales of the Abyss PURELY because of the inclusion of Jade-- having someone who walks around lampshading how ridiculous stuff and making fun of the entire cast makes me adore games.)
-Piles o' cutscenes. Bonus points if they're voiced by good actors. (Saints Row 2's use of Eliza Dushku and Neil Patrick Harris is great, as is LittleBigPlanet's use of Stephen Fry. I'm a sucker for those big geek names in my games.)
-Subversion of standard genre cliches (read: thank god for dwarves that aren't Scottish and make shitty booze)
Stuff that I tend to dislike in other RPGs/games with RPG elements:
-Grinding. I adore the main quests in the Final Fantasy games-- I'm a huge sucker for the ridiculously cliche, angsty main character, but I refuse to spend that much time in random battles. This is alleviated to an extent when the other characters give interesting commentary during the random battles, or when the random battles are followed up by interesting cutscenes, as in DAO. (A game only loses half the amount of points if they make you grind but allow you to cheat; I wouldn't have even bothered finishing NWN if I hadn't been able to give my characters a pile of extra levels with cheat codes. It's also fine if it lets you change the difficulty so you can get by with lower-level characters.)
-Sandbox RPGs with no personality. I like running around in games like Oblivion and Morrowind-- it amuses me for a little while-- but there's no real advantage to running around there instead of in, say, Saint's Row 2, where the characters have personality and I can blow up cars.
-Turn-based fighting systems. I'm totally happy to play with the Gambits/Tactics style systems where you get some control over character AI. (Skies of Arcadia was an amazing game, but I don't have the patience to play games where you can get up and make yourself a cup of tea while your characters all stab the bad guy and you get stabbed in turn.)
-Being too hard. I am too stupid for Legend of Zelda. I love Portal but I need to have someone else there to help me with puzzles or a walkthrough. I have no shame in using walkthroughs-- and I need them even for games that Are Not Hard (Tales of Symphonia, Wind Waker), but I hate having to have one open for an entire dungeon. (I had to do this for the Fade part of the Circle quest in DAO, it's my least favorite part of the game.)
-Being too twitchy. I can't play Half Life 2 for more than about 20 minutes without getting scared. I never developed the FPS mentality that makes people not jump out of their seat when someone comes up behind you and makes a noise. (Most horror games are, unfortunately, out for this reason, but if there are any that lean more toward psychological horror rather than zombies coming out of the walls, I'd be glad to hear of them.)
Bonus points for:
-Map/quest markers, especially when you can place them yourself and you can see them outside of their immediate area (as in Oblivion.)
-Girls that don't have boobs the size of my head
-A good synopsis/quest log (most games have this these days)
-Volume control of sound effects/music/volume separately (again, most modern games have this)
-Ability to control each member of the party individually while the AI takes care of everyone else
-Having a fandom (I tend to lean toward games that people are able to get *totally obsessed* with)
I don't have any setting (fantasy/sci-fi/whatever) preferences, and I'm totally content playing games where you're forced to play a premade character (JRPG style). Older games are great too. (Please not Icewind Dale-- I like the fighting system, but after I got over the fact that I could name my party members after different types of fruit I got bored with their lack of personality.) I've been told that Mass Effect might be the kind of thing I'd enjoy, but I'm so unfamiliar with the "action RPG" genre that I'm not sure if I should go for that.
(I know there's a similar question
that's been asked before, but my preferences are pretty different-- I adore sci-fi and am on a different platform.)