User Experience Design (UXD or UED) is a broad term used to explain all aspects of a person’s experience with the system including the interface, graphics, industrial design, physical interaction, and the manual. [1] It is also referring to the application of user-centered design practices to generate cohesive, predictive and desirable designs based on holistic consideration of users’ experience.
In today's landscape, UX is becoming differentiated (or specialized) from established design practices of industrial design, communication design, and interaction design by its holistic viewpoint and strategic outlook. This positions the UX designer as the strategic/visionary driver and can marginalize traditional designers as tactical form-givers, pixel-pushers, and stylists. This is dangerous as it shifts the perception of traditional (ID, CD, IxD) designers to that of cake decorators who fashion only the visual appearance of artifacts in precision and beauty. All surface, no substance.
As UX and UXD migrate toward the strategic center of design practice, UX practitioners run the risk of becoming marginalized as specialists equipped to handle only the front end of the design development process. What is currently missing in much of UX practice is the delivery of a concrete tangible artifact—a synthesized outcome. Yes, proposals, system architecture, interaction schemas, profiles, and design criteria are all valued components of the design process, but to what end?
Can UX designers decorate the cakes that they bake? Or can they only write the instructions for baking a cake? Or can some continue to write the instructions without actually baking and decorating at all?
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Another concept is "User Stories", aided by "Personas". You might write some stories for physical objects or services, say, a glass: Paul and Sheila are at a restaurant, Sheila wants an elegant glass, Paul wants a sturdy glass.
posted by at at 1:20 AM on May 24, 2012