Binaural sound generation.
February 19, 2005 1:48 AM
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I'm looking for some algorithms for generating binaural sounds.
I'm attempting to create binaural sounds for people who use headphones, read: sounds that allow stereo headphones users to exactly position where the sound is coming from (up/down/front/back in addition to left/right). The environment of these sounds is a hypothetical infinite empty space with sea-level air pressure so the traditional surface modeling issues can be completely ignored. While some parts of the exercise are obvious (delaying sound playback in either ear based on the position of the source, distance between the virtual ears, and the speed of sound), other parts are not (modelling frequency shifts from ear shape and the auditory canal).
I see no method of distingushing front from back nor up from down without acoustic modelling of the ear itself. Google has failed me completely, so any algorithms for this would be greatly appreciated. Bonus points for any algorithms that can be kludged into a close-enough approximation for realtime.
posted by Ryvar to science & nature (10 comments total)
posted by Ryvar at 1:56 AM on February 19, 2005