I'm going to be running my first RPG and I need tips.
So I've come a long way from here
. In the past year, gaming has become one of my major hobbies, with a great and extended group devoted to it (Almost all of us are law students or new lawyers, and almost all of us are also musical theater geeks. Some might see us as a vortex of insufferability. I see it as fucking awesome.)
Anyway, I'm going to be running my first game soon. I'm calling it a one-off, with the possibility of being a miniseries. It'll be a Vampire Sabbat game, set in New York.
I've had the players giving me their ideas for the past few weeks (we're two weeks out from the actual game, and we do a number of games weekly, but people are particularly excited about this one) and working my scenarios around them.
I think I've got the story down pretty well, and I've got a good group of people who are all familiar with Vampire and White Wolf. I've been using a take-some-leave-some philosophy towards the books and mythologies, creating my own sheets for anyone they might come across. Because it's a one-ff and I want it to be memorable, the players are all starting off with 75 XP to play with and must have some points in politics. Sabbat Status will be determined by me after I view their sheets and backstories.
What I'm most concerned about is that I don't know how this is done. I've seen many different GMs handle these things, but the nature of the GM is to have their methods necessarily hidden from view. I don't know what I need to be prepared for, or how to prepare for it.
I know a number of you have been or are GMs, and each of you must have, thus, done it for a first time. What pratfalls can I avoid? WHat am I not thinking of that I should look out for? ANy other tips you can give me.