Gaming in Korea
November 29, 2007 9:38 AM Subscribe
Please me point to articles or studies on how gaming in Korea has become a serious pursuit --- particularly in terms of gaming fatigue, celebrity, ethics, and monetary gain. Thanks!
To find articles, I'd recommend the PlayNoEvil blog. It has a lot of articles about Korean gaming, although from a (Real Money Trade) RMT standpoint.
Here's a rather dated article about the Korean gaming scene.
I'd also suggest looking to some of the general gaming websites (Kotaku, Joystiq) for articles.
posted by zabuni at 10:20 AM on November 29, 2007
Here's a rather dated article about the Korean gaming scene.
I'd also suggest looking to some of the general gaming websites (Kotaku, Joystiq) for articles.
posted by zabuni at 10:20 AM on November 29, 2007
Understanding Korean experiences of online game hype, identity, and the menace of the “Wang-tta” was a DiGRA conference paper from a few years ago.
This is a link to the Google Scholar cache of the article. The original is in DOC format
posted by Razzle Bathbone at 10:23 AM on November 29, 2007
This is a link to the Google Scholar cache of the article. The original is in DOC format
posted by Razzle Bathbone at 10:23 AM on November 29, 2007
The New York Times has a recent article on a boot camp to cure web/online games addiction.
posted by i8ny3x at 10:36 AM on November 29, 2007
posted by i8ny3x at 10:36 AM on November 29, 2007
Incidents of death by gaming marathon reported here and here.
posted by Smallpox at 11:58 AM on November 29, 2007
posted by Smallpox at 11:58 AM on November 29, 2007
This thread is closed to new comments.
posted by jne1813 at 9:39 AM on November 29, 2007