Core Audio and related frameworks
November 10, 2005 1:21 PM Subscribe
Getting raw signal data from a USB or Firewire device under Mac OS X...
Let's say I have an audio adapter that does the hard work of analog-to-digital conversion for me and then sends the data into my Mac via USB or Firewire.
This audio adapter uses the operating system's Core Audio for a driver.
Are there classes within the various OS X frameworks, or any specifically dealing with Core Audio, that I can call to grab the raw digital signal data?
Additionally, are there latency issues in using Core Audio and would I be better off trying to write my own native driver to reduce this?
Let's say I have an audio adapter that does the hard work of analog-to-digital conversion for me and then sends the data into my Mac via USB or Firewire.
This audio adapter uses the operating system's Core Audio for a driver.
Are there classes within the various OS X frameworks, or any specifically dealing with Core Audio, that I can call to grab the raw digital signal data?
Additionally, are there latency issues in using Core Audio and would I be better off trying to write my own native driver to reduce this?
Response by poster: Thanks, srburns, but I don't have access to Audio Hijack's code.
posted by Rothko at 2:17 PM on November 10, 2005
posted by Rothko at 2:17 PM on November 10, 2005
This thread is closed to new comments.
I don't know about usb, but look in /Developer/Examples/IOKit/usb/
Additionally, are there latency issues in using Core Audio
no
posted by rajbot at 1:31 PM on November 10, 2005