What computer game writing software should I use?
May 31, 2012 5:08 AM Subscribe
I want to make a couple of small computer games for the PC. Where do I start?
I want to make a couple of simple (?!) computer games and hide puzzles in them. I don't want loads of coding because it will put me off.
I'd like to make a 2D platform scroller like Jet Set Willy, a 2.5D adventure game in the style of Prisoner of Ice, a simple RPG similar to MegaTraveller 1 - The Zhodani Conspiracy, a Doom clone, and a text / graphic adventure game like Hitch-Hikers guide to the galaxy
What sort of computer game writing software would you recommend? Are there some really obvious things I ought to know before starting? Bonus points for open source.
I want to make a couple of simple (?!) computer games and hide puzzles in them. I don't want loads of coding because it will put me off.
I'd like to make a 2D platform scroller like Jet Set Willy, a 2.5D adventure game in the style of Prisoner of Ice, a simple RPG similar to MegaTraveller 1 - The Zhodani Conspiracy, a Doom clone, and a text / graphic adventure game like Hitch-Hikers guide to the galaxy
What sort of computer game writing software would you recommend? Are there some really obvious things I ought to know before starting? Bonus points for open source.
There are a number of tools you could use. I second Inform for text adventures.
For a graphical RPG, I would use RPG Maker. For a Doom clone maybe look into Garry's Mod?
posted by Akke at 5:37 AM on May 31, 2012 [1 favorite]
For a graphical RPG, I would use RPG Maker. For a Doom clone maybe look into Garry's Mod?
posted by Akke at 5:37 AM on May 31, 2012 [1 favorite]
A platformer is easy to do in Game Maker.
posted by SuperSquirrel at 6:25 AM on May 31, 2012 [2 favorites]
posted by SuperSquirrel at 6:25 AM on May 31, 2012 [2 favorites]
the TIGsource forums have some great resources, a lot of very good games have started as ideas there.
posted by yeahyeahyeahwhoo at 7:22 AM on May 31, 2012 [1 favorite]
posted by yeahyeahyeahwhoo at 7:22 AM on May 31, 2012 [1 favorite]
The major issues with making games: it requires coding, assets, and time. Your "small" projects (2D side-scroller, text adventure) seem reasonable assuming that you're willing to do a bit of code development and either purchase or create graphics. The rest is much more complicated, and a good output will take months of work and real development chops to get a decent outcome, rather than a clunk pre-fabricated result as would be the result of using a game-creation tool.
Start with the text adventure. Spend some time working out game flow, making it fun, and for the sake of your sanity, cut your scope. Make a 60-minute text adventure, not a sprawling epic. You'll learn more about game creation by doing and finishing a project than you will by starting a half dozen things and never completing them.
posted by ellF at 7:59 AM on May 31, 2012 [1 favorite]
Start with the text adventure. Spend some time working out game flow, making it fun, and for the sake of your sanity, cut your scope. Make a 60-minute text adventure, not a sprawling epic. You'll learn more about game creation by doing and finishing a project than you will by starting a half dozen things and never completing them.
posted by ellF at 7:59 AM on May 31, 2012 [1 favorite]
Inform, Game Maker (for platformers), RPG Maker, and Adventure Game Studio all seem to be the go-to tools for their respective genres. For anything 3D (and any semi-serious gamemaking, even 2D) I highly recommend the free version of Unity, though you won't get quite as far without some coding. And if you want a community devoted to making lots of small games utterly regardless of your skill level, look no further than Glorious Trainwrecks.
posted by squidlarkin at 3:05 PM on May 31, 2012 [2 favorites]
posted by squidlarkin at 3:05 PM on May 31, 2012 [2 favorites]
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posted by bcwinters at 5:34 AM on May 31, 2012 [1 favorite]