I'm interested in how effective edutainment (specifically using games for learning) is, and especially interested in critical articles or books about edutainment as an industry. Much of the stuff that I read is very positive about educational gaming, but I have a gut feeling that there has to be a negative perspective as well. Can anyone recommend resources that deal with this?
Help me find this "serious game" that simulated everyday life in a third world country. [more inside]