Inspired by the fact that episodic TV shows have brief theme songs, I want one that I can adopt for the D&D setting I've been DMing. Something to set the mood during the first ~2 minutes, during the previous-session-recap phase. Help me find the perfect track. [more inside]
I'm about a year into my first-ever D&D campaign (first-ever tabletop RPG, in fact). I get together with four of my friends about once a month and we have a wonderful time. But I'm new to this, a little stiff and awkward, and I need help getting into character. [more inside]
I recently received the Southlands campaign setting from a Kickstarter that I'd previously funded and forgotten about (seriously, Kickstarter is like sending your future self a present). Flipping through it brought back memories of reading Conan comics as a kid and reveling in how different it was from what I was used to, setting-wise. Most of the popular fantasy settings in fiction are all very Euro-centric. Help me find some good table top RPG settings that step outside this mold. More within. [more inside]
Ages ago I used to be active on The Forge and it was great for gameplay design/discussion and for actual play reports of niche things. Where did those folk go when it closed down? What new stuff has popped up in the meantime?
I want to run a story oriented table top RPG that is not Tolkien Fantasy- help me choose an easy to wrangle system that would be conducive to the Georgian/Napoleonic War with Magic as a back drop? [more inside]
Do you know of any tabletop RPGs that work really well with 2 players? I've recently started playing tabletop RPG games and I enjoy playing with my partner. Are there any games which are particularly suited to this? Either 1 player and GM or GMless games are fine and I prefer storytelling games that offer character development as well as adventure.
What are your favorite tabletop and board games that exist to encourage free-form narrative play with a minimum of mechanics? I know about Fate, and I like it, but I'm trying to expand a bit. I'm asking because I've become curious about narrative gaming recently, and I'm looking for inspiration from a variety of sources. Also, any books or guides to writing things like Fate scenarios (or similarly open player lead experiences) would be greatly appreciated.
I'm about to join a tabletop RPG group (Shadowrun) for the first time since high school. I'm not *that* concerned about the game mechanics – I'm usually pretty good at learning rules – but I was never particularly good at the roleplaying aspects of RPGs. Any advice for starting out, particularly in terms of setting up an interesting character to roleplay and really getting comfortable playing him/her? The other members of the group are pretty experienced, and have been playing together for nearly a year. In observing them, I noticed that they do a really good job with the roleplaying aspects, and I'd like to be able to keep up with them!
Kind of curious about this. I know Shadowrun does/did well in Germany, and has/had at least a nominal presence in Japan. One of the (for good or ill) characteristics of the setting is the jargon and street slang. How are these translated into other languages? What are some examples?
Game masters, dungeon masters, et. al. - lend me your wisdom and experience in constructing a cohesive and dynamic campaign storyline. [more inside]
star wars saga tabletop RPG filter: new to the game and having a blast, but we're confused about a couple of things (enemy attack rolls & character upkeep). [more inside]
I've got a memory of seeing a long list of books, either recommended reading or as acknowleged sources of material, in an early edition of the Warhammer 40K rulebook. In my recollection it neatly sumarised all the works that influenced WH40k. Did this actually exist? What were the books on the list?
I'm designing my own tabletop role playing game. How difficult would it be to turn this into a video game? [more inside]
D&DFilter: I want to buy my girlfriend a very nice set of dice for her to use when she plays D&D. But I don't know what kinds of dice she needs, nor do I know what separates nice dice from very nice dice. [more inside]