I'm in the early planning stages of a new tabletop FRPG campaign. My current concept is a traveling gang of ne'er-do-wells in an Iron Age world of city-states. I'm imagining an episodic, problem-of-the-week style game. [more inside]
What are your favorite tabletop and board games that exist to encourage free-form narrative play with a minimum of mechanics? I know about Fate, and I like it, but I'm trying to expand a bit. I'm asking because I've become curious about narrative gaming recently, and I'm looking for inspiration from a variety of sources. Also, any books or guides to writing things like Fate scenarios (or similarly open player lead experiences) would be greatly appreciated.
I will be DMing a D&D campaign for the first time ever and I'm looking for some help/guidance on making this as enjoyable as possible for my players, mostly in terms of creating scenarios and encounters that are best resolved without combat. [more inside]
I'm about to join a tabletop RPG group (Shadowrun) for the first time since high school. I'm not *that* concerned about the game mechanics – I'm usually pretty good at learning rules – but I was never particularly good at the roleplaying aspects of RPGs. Any advice for starting out, particularly in terms of setting up an interesting character to roleplay and really getting comfortable playing him/her? The other members of the group are pretty experienced, and have been playing together for nearly a year. In observing them, I noticed that they do a really good job with the roleplaying aspects, and I'd like to be able to keep up with them!
Kind of curious about this. I know Shadowrun does/did well in Germany, and has/had at least a nominal presence in Japan. One of the (for good or ill) characteristics of the setting is the jargon and street slang. How are these translated into other languages? What are some examples?
Calling all Dungeon Masters! Help a clueless new DM run a one-shot Pathfinder session. I have a series of questions inside about basic story-pacing, motivating player action, and game creation. [more inside]
I like reading pen-and-paper RPG rulebooks. Can you recommend some of your favorites? Extra points for: non-Tolkein universes, a cool new spin on classes or magic, and anything that has interesting non-combat systems. [more inside]
For a friend: I’m writing about a fictional, Polynesian-inspired trickster god for a game. What are some resources I can consult so my storylines are respectful and grounded in authentic myth? Ideally, these sources will be fun to read as well.
Hivemind, please help me come up with weird sayings for the RPG I'm in. [more inside]
Game masters, dungeon masters, et. al. - lend me your wisdom and experience in constructing a cohesive and dynamic campaign storyline. [more inside]
I feel like I'm missing something about rpgs like Dungeons & Dragons. Can the hive mind explain it to me? In short: I don't see what the massive rulebooks are doing, since the core mechanic of the game seems so simple. [more inside]
I recently bought the Laundry series by Charles Stross and thanks to that and Artw's constant efforts to encourage the stars to come right I'm really jonesing for some Call of Cthulhu/Delta Green action. It's been a loooong time since I've had any chance or time for roleplaying and I'm so far out of the loop I'm in non-euclidean space... [more inside]
Looking for a pen and paper RPG, science fiction, certain other specifications required. [more inside]
I came across my old Space: 1889 books in my parents' basement over the holidays and took them back with me to the US. I'm considering starting a campaign in that universe, but set during the War of 1914-18. Considering the different history and technology how do progress the setting into a Great War like scenario that's both true to the Space: 1889 universe as well as the real First World War? [more inside]
Looking for some decent PC RPGs that a) don't involve playing with other people online and b) don't resemble Dungeons & Dragons, WoW, and so forth. [more inside]
I'm trying to program a role playing game, but I'm not sure how to do the math. [more inside]
My friend mentioned a free table-top RPG that was available as a pdf on the web. All the players were gods, and with a point system, would create a fantasy world together. There would be a series of turns, symbolizing epochs or ages of the world. I don't know the name or the authors. Anyone hear of it?
I am interested in setting up a D&D game with old friends using the magic of the internet, what tools do I need? [more inside]
Most unspeakable Call of Cthulhu RPG scenarios. [more inside]
What are the best online resources for new World of Darkness players? [more inside]
Roleplayer seeking a old school pen and paper Group with which to quest for adventure on a semi regular basis. I am looking for some resources to meet fellow roleplayers in my area. [more inside]