How do mobile developers detect screen sizes, types and other information about the display of various phones in the wild? [more inside]
What video game magic do you love? Specifically, which video game franchises have the neatest graphical effects? What's cool about them? [more inside]
Question for a web app I'm building... How can I distort a flat image as though it were projected onto a contour, using JS/jQuery and HTML5 or ColdFusion's server-side image processing? [more inside]
What is the minimal Nvidia GPU that supports all the newest features for CUDA programming? [more inside]
I’ve been tasked with finding a suitable 3D system to power a VR platform we are thinking of building, and I’m having a hard time finding one that seems to be usable, let alone suitable. [more inside]
Programmers: know any good algorithms for picking colors, modifying colors or choosing colors that go well together? This is specifically for code. I'm NOT looking for apps that let you choose colors. [more inside]
I want to make a web app(let) that features interactive animation. What tools and knowledge do I need? [more inside]
What was the name of the formatting language used on old Bulletin Board Systems that let you animate text, move the cursor, send a beep, etc.? [more inside]
Is there a program that can automatically create line graphs from a text file with a list of numbers? [more inside]
MatLabFilter: Printing figures to memory? I know that I can use the versatile print command to print a figure to a file. But how might I be able to turn a figure into a matrix in matlab's memory? [more inside]
simple question... which has faster SOFTWARE rendering capabilities, allegro or sdl.... or if you know of something faster than the 2, do tell
What are some computer languages for describing/generating graphics? [more inside]
I am working on a project involving some 3d programming (in AutoLisp), and have managed to muddle through with what I remember of university geometry. I run into basic geometry problems (i.a.: find the 3d point where 2 lines intersect, given only the start points, angles and slope of the lines) which I manage to laboriously and clumsily solve. I'm sure most of these problems have 'canonical' solutions, worked out by graphic programmers. Is there any online resource for algorithms and formulas for typical 3d programming problems?
A good, simple explanation of the theory (and application in 3d graphics) of transformation matrixes would be nice, too.