I was reading an article about software companies modifying games in clever ways in order to annoy pirates - essentially rendering the game unplayable. How does this work - how does the game identify whether the copy is pirated or legit in terms of triggering the mod? And are non-game programs doing something similar ie. erasing files or making software non-functional?
Ok, aside from any morality issues, what are the actual dangers of using pirated software? [more inside]
When a software pirate cracks a program, what exactly does s/he do? [more inside]
What is the best way to copy protect my software with the minimum of hassle for the users, but maximizing revenue for me? [more inside]
I was searching for student pricing for software and I came up with a site offering radical discounts on something I'm interested in. Is it too good to be true? [more inside]
Why don't the software companies use the internet to see if two people are on the internet and using the same software license on two separate machines (as defined by IP address, or serial number, or whatever)? This seems like such a basic anti-piracy strategy, and even if it's easily flauted by the technorati, that still means that 95% of users, and maybe 80% of pirates, will be foiled by it. But no one seems to do this. Why? (I've often wondered the same thing about speeding tickets; there have to be more cost-effective ways of catching speeders than paying highway patrolmen to sit there -- is lax enforcement synonymous with tacit endorsement, while still allowing the enforcers to profit by penalizing the occasional transgressor?)