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	  <title>Ask MetaFilter posts tagged with mmo</title>
      <link>http://ask.metafilter.com/tags/mmo</link>
      <description>tag posts with mmo</description>
	  	  <pubDate>Fri, 22 Feb 2008 12:38:59 -0800</pubDate>
      <lastBuildDate>Fri, 22 Feb 2008 12:38:59 -0800</lastBuildDate>

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	  <docs>http://blogs.law.harvard.edu/tech/rss</docs>
	  <ttl>60</ttl>	  
	<item>
	<title>Griefer article?</title>
	<link>http://ask.metafilter.com/84330/Griefer-article</link>	
	<description>Some time last year I read an article&#8212;a first person account, I believe&#8212;of a griefer in a pre-WoW mmo, possibly UO or EQ2.  The griefer described his discovery that a low-level character could drag a train of mobs across the world and through the main town, killing everybody in its path.  The griefer, however, playing a low-level character, could not be killed by the higher-level players.  Apparently his tactics resulted in major changes to the game-playing mechanics and rules.  My normally proficient Google-fu has failed me on this one.  Does anybody know what article I am talking about?</description>
	<guid isPermaLink="false">tag:ask.metafilter.com,2008:site.84330</guid>
	<pubDate>Fri, 22 Feb 2008 12:38:59 -0800</pubDate>

<category>griefer</category>

<category>article</category>

<category>mmo</category>

	<dc:creator>monju_bosatsu</dc:creator>
	</item>
	<item>
	<title>Balance in MMO Economies?</title>
	<link>http://ask.metafilter.com/83223/Balance-in-MMO-Economies</link>	
	<description>Game Design: In an MMO, how do you build an economy that will &apos;balance&apos; itself? Obviously, having solid inputs and outputs are one thing, and balancing those inputs with the demand for the item, but what other things need to be taken into account? I can&apos;t seem to find anything that&apos;s *written* on economy design in an MMO game, but I know that it&apos;s always been a big issue and has caused the downfall of a few -- E&amp;amp;B to name one. So as I start to experiment with code in this genere, I&apos;d like to try to get this right the first time. ;) &lt;br&gt;
&lt;br&gt;
I suppose this is true for any artificial economy, and I don&apos;t know much about the microeconomics that are necessary to write all the business logic.</description>
	<guid isPermaLink="false">tag:ask.metafilter.com,2008:site.83223</guid>
	<pubDate>Sat, 09 Feb 2008 11:48:33 -0800</pubDate>

<category>economics</category>

<category>gameeconomy</category>

<category>game</category>

<category>computergame</category>

<category>mmorpg</category>

<category>mmo</category>

	<dc:creator>SpecialK</dc:creator>
	</item>
	<item>
	<title>LFG in Eve, Mefi Style</title>
	<link>http://ask.metafilter.com/79837/LFG-in-Eve-Mefi-Style</link>	
	<description>I&apos;m looking for an Eve-Online corporation to join, and I&apos;m wondering if any Mefites might have suggestions of corporations that would be a good fit. I&apos;m a relatively casual player. I played for a month a few years ago, and am getting back into it now that there&apos;s a Mac client. I&apos;m savvy about MMOs in general, but not looking to grind NPC rats all the time. I really enjoy the social side of player organized events, and I love the breadth of control players have over the economy, stations, long term conflicts, and manufacturing. I love to try different things. I&apos;ve got about a million SP at this point, most of it in learning and spaceship command, with a smattering in the other skills I need to get things done. Historically I flew a Caracal, but I lost it a while ago and have been shifting gears to trading and manufacturing with a bit of mining, which seems to be a better fit with my play style. (I&apos;m not averse to combat, just don&apos;t really have the SP to kill much more than 0.4/0.5 rats.)&lt;br&gt;
&lt;br&gt;
Ultimately, access to 0.0 would be nice &#8212; but certainly not required. I&apos;m nowhere near comfortable to venture out there just yet.&lt;br&gt;
&lt;br&gt;
Really, I just want a community of people I can hang out with, depend on to group up for various kinds of operations, socialize with, and learn from. I&apos;d like them to be laid back, nice, articulate and helpful people. Really, I want a community like Mefi in Eve.&lt;br&gt;
&lt;br&gt;
Is anyone aware of a corp that would be a good fit? Is there a corp with a bunch of Mefi members I could link up with? Is anyone in a corp that&apos;s recruiting for people like me?&lt;br&gt;
&lt;br&gt;
Thanks!&lt;br&gt;
&lt;br&gt;
&lt;small&gt;I&apos;ve crawled the recruiting boards, but they seem too... formulaic. I don&apos;t really trust them to represent their own corps style accurately. Plus, I can&apos;t claim I&apos;m going to be a super star member who organizes everything and has tons of money, which seems to be who they&apos;re looking for.&lt;/small&gt;</description>
	<guid isPermaLink="false">tag:ask.metafilter.com,2008:site.79837</guid>
	<pubDate>Mon, 31 Dec 2007 07:52:39 -0800</pubDate>

<category>eve</category>

<category>mmo</category>

<category>clan</category>

<category>guild</category>

<category>corporation</category>

	<dc:creator>heresiarch</dc:creator>
	</item>
	<item>
	<title>the sadness of Second Life</title>
	<link>http://ask.metafilter.com/63778/the-sadness-of-Second-Life</link>	
	<description>The sadness of Second Life, if you know any examples. Bad things that have happened in there, stats about why people leave, anecdotes about what&apos;s wrong with it, etc. I&apos;m not suggesting that it&apos;s only bad, it&apos;s just that it&apos;s easy to find a lot talking about why it&apos;s AWESOME. I&apos;m looking for counterexamples, is all. There was a &lt;a href=&quot;http://ask.metafilter.com/33644/Second-Bore&quot;&gt;post over a year ago&lt;/a&gt; asking what&apos;s good about it, but a lot&apos;s happened since... for example Warren Ellis&apos; &lt;a href=&quot;http://secondlife.reuters.com/stories/2007/05/11/second-life-sketches-shipwrecked-and-abandoned/&quot;&gt;&quot;Shipwrecked And Abandoned&quot;&lt;/a&gt; post. I&apos;m looking for anything qualitative, quantitative, anecdotal, or whatever you&apos;ve got.&lt;br&gt;
&lt;br&gt;
(Again, none of this is to say that SL is only bad or start a debate over it. It&apos;s just to get some concrete examples of what goes wrong.)</description>
	<guid isPermaLink="false">tag:ask.metafilter.com,2008:site.63778</guid>
	<pubDate>Thu, 31 May 2007 08:37:53 -0800</pubDate>

<category>secondlife</category>

<category>virtualworld</category>

<category>mmo</category>

<category>sadness</category>

	<dc:creator>cloudscratcher</dc:creator>
	</item>
	<item>
	<title>Casual player looking for WoW guild recommendations</title>
	<link>http://ask.metafilter.com/57719/Casual-player-looking-for-WoW-guild-recommendations</link>	
	<description>Can anyone recommend a World of Warcraft guild that meets my specifications? &lt;small&gt;Follow the bolds for the abridged version :)&lt;/small&gt;&lt;br&gt;
&lt;br&gt;
First off, I know there&apos;s a MeFi guild in existence--used to run its earlier incarnation--but right now it seems like it&apos;s moved Horde-side and I&apos;m looking for an &lt;b&gt;Alliance&lt;/b&gt; guild. Plus the MeFi guild never stays very large and I&apos;d like there to be &lt;b&gt;people on most of the time&lt;/b&gt; - I miss EarBucket and the rest a lot, but it kinda stinks when half the time you&apos;re alone in guildchat.&lt;br&gt;
&lt;br&gt;
I&apos;m with a good group of people right now, but on a very young server (Vashj) and recently came to the realization that the auction house is piss-poor, and it&apos;s making it hard to level since my gear is lagging at 10+ levels behind my own. So I&apos;m thinking of rerolling on &lt;b&gt;a medium (or high) population server&lt;/b&gt; where there are &lt;b&gt;plenty of things to buy on the AH&lt;/b&gt;.&lt;br&gt;
&lt;br&gt;
Making matters worse is that I don&apos;t raid and most guilds are all about the endgame - I&apos;m hoping for a group of people more interested in &lt;b&gt;leveling, PvPing, playing alts, and just having fun&lt;/b&gt; than in phat lewt. Not that raiding is a bad thing, but I just don&apos;t see the point of being in a guild where &lt;5 % of the population is below level 60. and this should go without saying, but there&apos;s millions of medium/large guilds  medium/high pop servers which aren&apos;t all about raiding...but they don&apos;t all have b&gt;cool, laid back, intelligent people. Since most MeFites fit this description, I&apos;m hoping some of you have found similar groups of people to hang out with.&lt;br&gt;
&lt;br&gt;
&lt;small&gt;If possible I prefer RP or RP-PVP servers, since it usually means about 5% less idiocy from the pubbies, but that&apos;s definitely not a requirement at this point. Ditto for my timezone - EST is nice but not necessary.&lt;/small&gt;&lt;br&gt;
&lt;br&gt;
&lt;small&gt;&lt;small&gt;And I could just suck it up and try to deal with the situation on my current server - for example, I could run lots of instances to get gear drops - but for now let&apos;s assume I don&apos;t want to.&lt;/small&gt;&lt;/small&gt;&lt;/5&gt;</description>
	<guid isPermaLink="false">tag:ask.metafilter.com,2008:site.57719</guid>
	<pubDate>Mon, 26 Feb 2007 13:00:50 -0800</pubDate>

<category>wow</category>

<category>warcraft</category>

<category>worldofwarcraft</category>

<category>mmo</category>

<category>mmorpg</category>

<category>games</category>

<category>guilds</category>

	<dc:creator>cyrusdogstar</dc:creator>
	</item>
	<item>
	<title>How to do on-the-fly MMO for chorus practice?</title>
	<link>http://ask.metafilter.com/52477/How-to-do-onthefly-MMO-for-chorus-practice</link>	
	<description>Is there a multi-track audio format suitable for chorus practice?  That and I&apos;ve recently joined a &lt;a href=&quot;http://www.stpetemenschorus.org&quot;&gt;chorus&lt;/a&gt;, and in my continuing (and usually futile) attempts to leverage technology to make my life easier (since I don&apos;t read music that well), I&apos;m wondering if there&apos;s a standardized way that you could assemble 5 independent synchronized audio tracks (likely mp3 format) -- accompaniment, and the 4 individual vocal tracks -- in such a fashion that the practicing singer could play it back and either punch out the three voices they don&apos;t sing (for learning your part) or punch out the voice they *do* sing (for practice).&lt;br&gt;
&lt;br&gt;
I realize that this could be done with something like Multiquence or Cakewalk, but that would entail shipping something like a zip file around with all the tracks in it, which I&apos;d like to avoid, not to mention requiring special playback software (it&apos;d be nice if these files could be played back with J Random Player -- even if that player had to be Quicktime).&lt;br&gt;
&lt;br&gt;
Any suggestions?&lt;br&gt;
&lt;br&gt;
In a related story, I&apos;d also like to carry my sheet music (and maybe these audio tracks) around on an eBook reader of some flavor; anyone got any experience with those -- particularly as they relate to sheet music?</description>
	<guid isPermaLink="false">tag:ask.metafilter.com,2008:site.52477</guid>
	<pubDate>Tue, 05 Dec 2006 15:28:12 -0800</pubDate>

<category>chorus</category>

<category>multitrack</category>

<category>MMO</category>

<category>audio</category>

<category>fileformats</category>

<category>ebooks</category>

<category>sheetmusic</category>

	<dc:creator>baylink</dc:creator>
	</item>
	<item>
	<title>What&apos;s a grognard to do?</title>
	<link>http://ask.metafilter.com/47577/Whats-a-grognard-to-do</link>	
	<description>Help me find collaborative hex-mapping software. I&apos;m looking for a way that a group of people playing a web-based MMO with hex movement can work together on mapping play areas.&lt;br&gt;
&lt;br&gt;
The best thing I&apos;ve found so far is &lt;a href=&quot;http://gametable.galactanet.com/&quot;&gt;gametable&lt;/a&gt;, but it seems a bit crude, and I&apos;d prefer something more wikilike -- or at least something with an online editor, so we don&apos;t have to pass map files around.&lt;br&gt;
&lt;br&gt;
Does anyone know of anything that might be useful here?</description>
	<guid isPermaLink="false">tag:ask.metafilter.com,2008:site.47577</guid>
	<pubDate>Fri, 29 Sep 2006 12:31:52 -0800</pubDate>

<category>mmo</category>

<category>mapping</category>

<category>hex</category>

<category>web</category>

<category>software</category>

<category>collaboration</category>

<category>wiki</category>

<category>geek</category>

<category>dork</category>

	<dc:creator>jammer</dc:creator>
	</item>
	<item>
	<title>Post-MMO Energy Crisis</title>
	<link>http://ask.metafilter.com/38826/PostMMO-Energy-Crisis</link>	
	<description>After several years of a healthy diet, exercise and a loving relationship, I got hooked to an MMO and let all three go down the crapper over the course of about a year and a half. On Monday I finally quit and now I&apos;m trying to recover (as silly as that might sound). One aspect of this is trying to get back into a healthy routine. I&apos;ve always been an ectomorph so it was only after several years of dedication that I managed to bulk up a bit and get comfortable with the way I looked and felt. I mention this because playing the MMO didn&apos;t result in me putting on weight; rather, I essentially lost 30-40 pounds of muscle. I&apos;d like to get back to eating healthy and exercising but I find that I&apos;m at a huge loss for energy to do anything. My sleep schedule has been fairly regular for a few months now so I think this has more to do with a poor diet and lack of exercise. What do you recommend to help put me on the fast track back to feeling energetic and motivated?</description>
	<guid isPermaLink="false">tag:ask.metafilter.com,2008:site.38826</guid>
	<pubDate>Wed, 24 May 2006 13:46:24 -0800</pubDate>

<category>energy</category>

<category>exercise</category>

<category>mmo</category>

	<dc:creator>Raze2k</dc:creator>
	</item>
	<item>
	<title>Second Bore</title>
	<link>http://ask.metafilter.com/33644/Second-Bore</link>	
	<description>I&apos;m trying to figure out what the appeal of &lt;a href=&quot;http://www.secondlife.com&quot;&gt;Second Life&lt;/a&gt; is. This mostly goes out to anyone who actually plays/uses/whatevers it and enjoys it.  &lt;br&gt;
&lt;br&gt;
I recently signed up again after using it for a week about six months ago, and am trying to find something I like about it.  The idea is interesting to me, but I can&apos;t seem to get into any portion of it.  What&apos;s the appeal?&lt;br&gt;
&lt;br&gt;
I can see where if I decided to make textures and objects and &quot;sell&quot; them I could make a couple of bucks a week or something, but beyond that I can&apos;t see myself enjoying anything enough to justify the cost of the &quot;money&quot; needed to do anything interesting.&lt;br&gt;
&lt;br&gt;
Is it really just an amazing waste of time?</description>
	<guid isPermaLink="false">tag:ask.metafilter.com,2008:site.33644</guid>
	<pubDate>Thu, 02 Mar 2006 14:23:37 -0800</pubDate>

<category>mmo</category>

<category>secondlife</category>

<category>game</category>

<category>metaverse</category>

<category>gambling</category>

<category>mmog</category>

	<dc:creator>cellphone</dc:creator>
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