<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
     xmlns:admin="http://webns.net/mvcb/"
     xmlns:content="http://purl.org/rss/1.0/modules/content/"
     xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
	<channel>
	  <title>Ask MetaFilter questions tagged with halflife</title>
      <link>http://ask.metafilter.com/tags/halflife</link>
      <description>Questions tagged with 'halflife' at Ask MetaFilter.</description>
	  <pubDate>Fri, 04 Sep 2009 11:48:26 -0800</pubDate> <lastBuildDate>Fri, 04 Sep 2009 11:48:26 -0800</lastBuildDate>

      <language>en-us</language>
	  <docs>http://blogs.law.harvard.edu/tech/rss</docs>
	  <ttl>60</ttl>	  
	<item>
	<title>A new lease on Half Life</title>
	<link>http://ask.metafilter.com/132002/A%2Dnew%2Dlease%2Don%2DHalf%2DLife</link>	
	<description>I just finished Half Life 2 Episode 2. Now what? I wouldn&apos;t consider myself a first-person shooter type. Only a couple have really gotten me. I used to play Battlefield 2 a lot, but that kind of game is less attractive now because I don&apos;t dedicate anywhere near as much time to computer games any more. I liked it because it wasn&apos;t so bad about being the kind of game you had to play a whole lot to be good at, but it still had that quality.&lt;br&gt;
&lt;br&gt;
Half Life 2, though... especially Ep. 2 is majorly impressive to me. I&apos;m also the type to skip all of the cut-scenes in a game, but the story and characters engaged me to a degree that only the best movies and books manage. I mean, if people let me, I&apos;ll talk about this game like it&apos;s an academic piece of art, which I consider it to be. &lt;br&gt;
&lt;br&gt;
On top of that, I love the game-play itself. I can&apos;t think of other games that reward creativity in combat so well. Battlefield was very good at this, but Half Life is better. I guess that feature comes down to the grav-gun and physics-based damage. Oh, and the car. The way you&apos;re guided through levels is amazing too. I don&apos;t know if there are multiple paths through the story, but several times I felt like I was exploring an irrelevant path, or being subversive to the level design, but wasn&apos;t.&lt;br&gt;
&lt;br&gt;
So now what do I play? I understand episode 3 isn&apos;t coming out til &apos;10 now?! I&apos;ve been playing HL via Cider on a relatively new MacBook Pro that ran HL at 1080 resolution with no problems (except for some Cider glitchiness). I have been considering an xBox 360, but I dunno... I don&apos;t think I play enough video games to justify that.&lt;br&gt;
&lt;br&gt;
I should probably Boot Camp windows, huh?&lt;br&gt;
&lt;br&gt;
I see one very similar question with good answers, but I&apos;m in a somewhat different boat than the other guy.</description>
	<guid isPermaLink="false">tag:ask.metafilter.com,2009:site.132002</guid>
	<pubDate>Fri, 04 Sep 2009 11:48:26 -0800</pubDate>
	<category>games</category>
	<category>halflife</category>
	<category>mac</category>
	<category>reccomendations</category>
	<category>videogames</category>
	<dc:creator>cmoj</dc:creator>
	</item>
	<item>
	<title>I can&apos;t play Bioshock (sniff), so what should I play?</title>
	<link>http://ask.metafilter.com/85047/I%2Dcant%2Dplay%2DBioshock%2Dsniff%2Dso%2Dwhat%2Dshould%2DI%2Dplay</link>	
	<description>Half-Life 2 rocks my world. What should I play next? Note: my PC cannot handle much more than Half-Life 2. I&apos;m new to the FPS genre, and it appears that I&apos;ve started with one of the absolute gems. My computer cannot run Bioshock, the game I most want to play next, and I can&apos;t bring myself to buy a new computer or an Xbox for one game. &lt;br&gt;
&lt;br&gt;
So ... are there any other immersive/storytelling games of a similar caliber to HL2, that don&apos;t require much more processing horsepower? It doesn&apos;t have to be FPS, but I&apos;d like it to be as amazing as possible. Open-source is great, if possible. (Also, I own a PS2, so if there&apos;s anything there that is similarly world-class, I&apos;d love to hear about that, too.)</description>
	<guid isPermaLink="false">tag:ask.metafilter.com,2008:site.85047</guid>
	<pubDate>Sat, 01 Mar 2008 17:57:29 -0800</pubDate>
	<category>bioshock</category>
	<category>fps</category>
	<category>games</category>
	<category>halflife</category>
	<category>videogames</category>
	<dc:creator>jbickers</dc:creator>
	</item>
	<item>
	<title>Is a somewhat practical rebar crossbow possible?</title>
	<link>http://ask.metafilter.com/35284/Is%2Da%2Dsomewhat%2Dpractical%2Drebar%2Dcrossbow%2Dpossible</link>	
	<description>A crossbow that fires rebar. AND: Superheating the rebar. First:&lt;br&gt;
&lt;br&gt;
In Half-Life 2, my favorite weapon happens to be what looks like a &lt;a href=&quot;http://en.wikipedia.org/wiki/Image:HL2Crossbow.jpg&quot;&gt;homemade crossbow&lt;/a&gt; that fires rebars heated by a lantern battery.  Obviously this is pretty farfetched, but would a crossbow that fires the smallest rebar (&lt;a href=&quot;http://en.wikipedia.org/wiki/Rebar&quot;&gt;Imperial #3 at .376&lt;/a&gt;) be all that farfetched?  &lt;br&gt;
Bolts weighing 10.5 grains per inch are mentioned on this &lt;a href=&quot;http://www.keystonecountrystore.com/Crossbows_-_Crossbow_Accessories.html&quot;&gt;page&lt;/a&gt;.  This comes out to .0015 pounds per inch, with the rebar being .031333... pounds per inch.&lt;br&gt;
&lt;br&gt;
The rebars in the game are longer than six inches by far, but  for the purposes of this question assume that the crossbow would be firing six inch rebar.&lt;br&gt;
&lt;br&gt;
Secondly:&lt;br&gt;
&lt;br&gt;
I&apos;m guessing a lantern battery isn&apos;t enough power to heat up rebar enough that it glows (as it does in the game).  My knowledge of electricity is somewhat limited, so I must ask:  How much Wattage/Amperage/Voltage would it take to heat  up some rebar to that point?  Assume six inches again.</description>
	<guid isPermaLink="false">tag:ask.metafilter.com,2006:site.35284</guid>
	<pubDate>Tue, 28 Mar 2006 23:10:37 -0800</pubDate>
	<category>archery</category>
	<category>crossbow</category>
	<category>diy</category>
	<category>halflife</category>
	<category>halflife2</category>
	<category>rebar</category>
	<dc:creator>cellphone</dc:creator>
	</item>
	<item>
	<title> Has anyone found a definitive fix for the Half-life 2 &quot;memory could not be read&quot; error?</title>
	<link>http://ask.metafilter.com/13019/Has%2Danyone%2Dfound%2Da%2Ddefinitive%2Dfix%2Dfor%2Dthe%2DHalflife%2D2%2Dmemory%2Dcould%2Dnot%2Dbe%2Dread%2Derror</link>	
	<description>Has anyone found a definitive fix for the Half-life 2 &quot;memory could not be read&quot; error?</description>
	<guid isPermaLink="false">tag:ask.metafilter.com,2004:site.13019</guid>
	<pubDate>Wed, 15 Dec 2004 13:51:11 -0800</pubDate>
	<category>halflife</category>
	<category>halflife2</category>
	<dc:creator>damnthesehumanhands</dc:creator>
	</item>
	<item>
	<title>Why aren&apos;t other developers following Valve&apos;s Steam model?</title>
	<link>http://ask.metafilter.com/11638/Why%2Darent%2Dother%2Ddevelopers%2Dfollowing%2DValves%2DSteam%2Dmodel</link>	
	<description>If Valve&apos;s &lt;a href=&quot;http://www.steampowered.com&quot;&gt;Steam&lt;/a&gt; means that games developers can do away with publisher, distributor and retailer overheads... um... why isn&apos;t everyone doing it, or similar things?</description>
	<guid isPermaLink="false">tag:ask.metafilter.com,2004:site.11638</guid>
	<pubDate>Wed, 10 Nov 2004 07:46:15 -0800</pubDate>
	<category>computer</category>
	<category>computergames</category>
	<category>computers</category>
	<category>computing</category>
	<category>game</category>
	<category>games</category>
	<category>gaming</category>
	<category>HalfLife</category>
	<category>Half-Life</category>
	<category>Steam</category>
	<category>technology</category>
	<category>Valve</category>
	<category>videogames</category>
	<dc:creator>Pretty_Generic</dc:creator>
	</item>
	
	</channel>
</rss>

