I am working on a card game, and eventually want to put it up on kickstarter. I have a few questions regarding this... [more inside]
There's this quasi-educatainment game that I had in the 80s. It was CGA graphics, on MS-DOS... The idea was breeding cats with dominant and recessive genes. The only cat game I can seem to find online is Alley Cat, but that's nothing like it. This game is a grid of something like 4 cats across, and 2 down. I don't remember what the exact point of the game was.
Does anybody know of a computer game that is what I would call "Parallel Strategy"? That is, it's not realtime in the sense that there are discrete turns, but it's not turn based, because plays are not sequential, but played in parallel (that is, all players make their moves in the alloted time for the turn/round). When the time is over for that round, conflict resolution rules happen...
Looking for a mid-90s PC puzzle game based on a cube. Holo or Light or something -- New age/tribal music... I don't remember exactly how it worked, but you try to get the marked side of the cube to land face down on a specific square on a grid (I think the location kept moving, though I'm not sure). Anyways, it might have come with my old IBM Pentium as a prepackaged thing. Any ideas?