I like playing video games but as I have gotten older I have less time to spend and less patience when I get stuck somewhere. I have found that my favorite parts of games are just driving around or exploring the world or doing side tasks (like fishing or shooting a bow-and-arrow in Zelda). Are there games these days where you can do just that kind of stuff, without some broader need to solve a puzzle or shoot a guy? [more inside]
Keep meaning to ask. Does anyone have any recommendations for videogames which are particularly of interest with regard to the urban-as-in-city pedestrian experience? Assume that I'm aware of e.g. the GTAs and Saint's Row (love #3!) style games and prefer exploration over random aggression. I'm particularly interested in anything from any era, any genre which either foregrounds the pedestrian experience or which in your opinion incorporates/exaggerates it particularly well. [more inside]
I'm going through major Her Story withdrawal. What game should I play next? [more inside]
How can I get into Gaming Journalism this day in age where there is so many sites and sources about Gaming news? [more inside]
Good microtransaction-free games for Android phones with endless modes or just large numbers of levels. Don't need to be free so long as they're not moneypits. [more inside]
I'm looking for video games (Windows or Mac) that I personally would consider fun. I get bored with casual games but frustrated with ones aimed at the truly hardcore gamer. More special snowflake details inside. [more inside]
I want to know what the most popular videogame in the history of the medium is. I suspect it's Tetris, but that's just a guess. [more inside]
Does anyone remember a recent post (possibly on a Tumblr) describing a satirical, feminist-alternate-universe history of video games? [more inside]
Give me super placid media to engage with. Relaxing, tranquil, serene. TV, movies, and video games are all fine. Some examples would be Bee and PuppyCat, anything by Studio Ghibli and Knytt respectively. To be clear, however: I don't want stuff I can engage with mindlessly. I want stuff that I can pay attention to and follow along with and are interesting or humorous or even a teeny bit dramatic, but which are pleasurably slow-paced. [more inside]
If you were responsible for stocking the entertainment at a large (sleeps 18) mountain ski lodge with no internet, what would you provide? We're not talking about movies since we got that covered, just traditional and electronic games. [more inside]
My nephews, 8 and 11, have fallen in love with Call of Duty. Their mother isn't happy with their new love affair, but their neighborhood friends have an older brother so, what's done is done. I would like to get them one or two games for Christmas that are not quite so violent, or at least not so much realistic violence. [more inside]
I've got a long-running itch to play video games. They're insufficiently like work (relative to my other hobbies) that they're an appealing way to decompress, and I can do them when it's cold/wet/dark... but I am absolutely not motivated by the grind. Help me find something that will absolutely not require collecting all/some/the last/the only McGuffin(s). [more inside]
Longshot I know but here's the things I remember being said... It was an indie game with a great soundtrack, played like Zelda in some form-- that was the specific thing I remember, that it played like Zelda. Seemed pretty new. Think it had two words in the title too-- wasn't Transistor. Thanks!
I'm looking for fun (or at least interesting), freeware (not just free) Windows games, created by amateurs or semi-amateurs. The folk art of video games, if you will. (I suppose the term "freeware" has fallen out of favor—but you know what I mean, yes?) [more inside]
What's a good video game controller for a toddler? Absolutely required: A reliable way of connecting it to a Windows 7 or 8 laptop. I don't mind using JoyToKey or 3rd-party drivers if necessary. Preferred: Wireless, so it can't be used to pull the laptop off the desk; Durable and/or cheap, in case it gets thrown or dropped; Simple, few inputs. [more inside]
Logitech virtual joystick plus Steelseries virtual buttons on an iPad: great idea or stupid idea? [more inside]
In some video games, the player's first task is to figure out what they should be doing. So the first part of the game is learning how to play the game. Are there any non-video, non-digital games like this? [more inside]
I teach MBAs entrepreneurship, but also do research on video games. I was thinking of creating an entirely optional night session (maybe with drinks) that would focus on playing games that would be fun and maybe include teachable moments for 15-30 students. I was thinking of starting with Space Team, and then doing an improv game around crazy business pitches, but I am looking for other ideas. The games need to be easy to play with large groups (or small teams off a large group), be high energy, not be inappropriate for grad students, and have some sort of vague businesses point (improvisation, teamwork, leadership, dealing with ambiguity, etc.). Any ideas?
My computer's older, which means I can't play les jeux du jour, but it does mean I can probably get some good, solid games from a few years ago for a decent price on Steam. But which games should I get? Steam has some recs based on my purchases which skew to RPG and strategy, but I'd like to hear from you guys. Tastes and specs below! [more inside]
What are some examples of high quality, fun, innovative, genre bending [video]games that have been the direct end result of a game jam/hackathon? Please specify the title as well as the platform. [more inside]
I am familiar with a number of tumblrs devoted to Sims glitches and have a reasonable but certainly incomplete view into sites devoted to video game glitches in general but I'd rather have redundant coverage in terms of answers so feel free to post whatever you've got in the way of sites that collect video game glitch images and videos. [more inside]
I want to play head-to-head Doom/Doom II over the internet with a friend. I have a PC, she has a Mac. What's the easiest way? [more inside]
I've had a sound effect from a video game stuck in my head for the past few years, and I'd like to figure out where it came from. I'm almost certain it's a jingle that plays right before an end-of-level gate opens in a 2D game, possibly on the Gameboy. Here's a transcription of the melody. Any ideas?
What are video games in which your decisions rob you of resources or options, leaving you with fewer and fewer possibilities as the game goes on? [more inside]
Many years ago, I used to play a game on my elderly Mac called "Enigma", by Freeverse. Not the modern Oxyd clone, but a version of Mastermind, where you had to deduce a pattern of colored dots given a certain number of hints. You put in your guess and pulled a lever; the game would taunt you, make weird comments, or throw a monkey wrench into things and screw up your guesses. The premise of the game was that you were solving the puzzles in order to open a golden briefcase. I never did manage to get the briefcase open--can anyone tell me what was inside? [more inside]
I liked Sim City, Age of Empires, and Civ, but I don't feel like fighting or freaking out about taxes or earthquakes. Click-management puzzle games and sandboxes are just boring. Glitch was awesome-- nonviolent, open-ended, good graphics-- except it wasn't really a top-down building game and I don't care about involving friends. Katamari Damacy was great, but too fast-paced and again, not a building game. What game am I looking for? Preferably for a PC; can't do zombies or apocalypse as a theme, very light cartoon violence might be OK, don't care what era it's from. Puzzles or video board games might be OK if they have complexity beyond the actual game. I'm aware that this might be too specific; looking for suggestions even if they aren't a perfect fit.
I spent a lot of time in arcades growing up, and I remember the names of most of the games I enjoyed, but there are two the names of which I have forgotten. This was during the late 80s/early 90s; I was living in Italy at the time, and the games must have been imported. I don't recall perfectly, but I'm guessing the graphics were at least as good as the home consoles which were out around that time. No photos: I'll try to describe them. Help a guy out? [more inside]
So after years of using roommates' machines, and having finished a well-paying highly stressful recent job, I rewarded myself by buying an XBox Slim off of eBay. Which I guess was foolish of me. The thing arrived with only the 4GB hard drive, so I had to buy a decent-sized one in order for it to do anything, and even then it started freezing nearly constantly. If left off overnight it will start up and work for maybe an hour before freezing at first, and then quickly degrade to the point where it can't even start up properly. [more inside]
I'm trying to recall a video game from around 10-15 years ago, that I never played, where my only real reference is a letter in a video game magazine. The best I can recall is inside. [more inside]
What are the most innovative, creatively cutting-edge, yet polished, video games on the market at the moment? Especially in terms of their premise or storyline or story world (not so much their technical capability). For example, the conversation-based game about a bickering married couple called Facade.
Need some iPhone games that are as engrossing as Civilization, SimCity, and Age of Empires. (Yes, I already have Civilization Revolution and SimCity DLX.) [more inside]
I used to play a lot of PC games, but in the past 10 years moved towards console gaming. I realise I've missed a whole era of games that only really work with a mouse and keyboard. My absolute favourites were creative, engaging, long play games, such as Rollercoaster Tycoon and Civilization. I never really played to win. I played for creative ends. The best times I had playing Rollercoaster Tycoon was in sandbox mode the only limits being my imagination. Those were the days. What (PC) games offer the equivalent of this now? [more inside]
My girlfriend and I really enjoyed playing Walking Dead together. I controlled it, but she made all the dialogue choices and helped solve puzzles. What are some other games like that? She's not really a gamer and doesn't really get FPS controls (yet) so stuff like co-op portal and even minecraft is out. I'm going to try and see how it goes with Braid next, but are there any other games like Walking Dead where people who aren't actively controlling it can help make meaningful decisions or contributions? I was also thinking Heavy Rain, but I don't have a Playstation, only a pc and Xbox.
I need a new vidya game. [more inside]
Know any remote control programs for the PC that could work with videogames? [more inside]
I'm trying to find the name of a computer game I played when I was very young. Circa 1986-7 ish. Details inside. [more inside]
Getting a Nexus 7 tomorrow. I need good review sources for Android app reviews: both games and utilities. [more inside]
OMIGOD I just played "Dear Esther" for the first time. This is the absolute sweet spot for me for gaming/interactive fiction. Please help me find more. [more inside]
I like playing L4D with my friends on the other side of the world, but my ping is awful. What are some good, accessible PC games where this won't matter? [more inside]
Which Big Fish games are worth playing? And within that group, which are fun to play on a laptop with only the touchpad? [more inside]
I'm looking for video games that I could read aloud and describe as I play so that one of my friends who is blind could participate. We would be doing this over Skype. Ideally, we'd like games with multiple choices and decisions that affect the gameplay or story, less linear games and fairly complicated gameplay. We wouldn't want anything in real time, anything that requires coordination or games where the visuals are essential. [more inside]
What video games might I like? Difficulty level: very picky. [more inside]
Recommend me my next favorite RPG! [more inside]
History of Games 101. I need to learn more about the history of gaming. Ideally getting a solid overview of the continuum of ancient games such as dice, chess and Go, all the way up through present day video games. Please recommend some books for me. [more inside]
What video games take place on multiple (but finite/not many) two-dimensional planes? [more inside]
When we left our heroine, it was 2002 and she was an avid JRPG player, wise in the ways of the spiky haired menu-based combatants. She returns, older if not wiser, to do battle again, in--okay, wait, what are all these games, and why do they expect me to know how to play them already? Help me find some training wheels, experienced gamer-types. [more inside]
I've been a long-time fan of the Myst series, but up until recently with Fez I didn't realize how much I missed atmospheric games based heavily on exploration and worldbuilding-type puzzles. Can anyone recommend more? [more inside]
Can you tell me which games for either the NES, SNES, or Genesis (or their contemporaries) had the visual appearance of your character change logically when you got a new item? I'm not looking for something like Final Fantasy I, where the appearance changes due to an event, but you otherwise look the same, no matter which armor you have on; I'm looking for games like Metroid, where Samus's Power Suit and Varia Suit are different armors, and your character looks different as a result. Not looking for examples from later-gen systems such as Playstation onward, which seem much more likely to do this.
I plan to spend 2 weeks in the west coast to one day move there. I am hoping to travel to various cities and explore video game related places. I want to network and talk to people from all video game walks of life, from indie developers to touring game studios. What places should I visit? What studios does tours? I was planning to tour around late June, but should I center it around PAX Prime?
I need help finding a 2D game about running a restaurant- and it involved a lot of mini-games and menial tasks. Very simple graphics, too. [more inside]