I'm hoping to build a game prototype in Twine (or a similar friendly-to-non-programmers tool) but I'm not sure if it supports what I want to do. The snag is the game is designed around two concurrent dialogue trees that the player can hop between at any point. [more inside]
Hola hivemind, I'm a longtime Unity user who's making the jump to Unreal for at least the next 6 months. I'd describe myself as a competent programmer, although my role is often as a hack-y designer. I'd like to know what the pitfalls are when moving between Unity and Unreal as well as C# and C++. [more inside]
My son is graduating in May with a degree in English, minors in business and econ, and an interest in pursuing a career in game level design. He's been sorting through a lot of conflicting information and he's looking for advice regarding where to start, e.g., programs he can study on his own, classes and/or certifications he should consider. He's willing to get a second bachelor's degree if that's the best way to get into the field. (He thanks you in advance.) [more inside]
Got any suggestions for good articles on game design, especially as it might relate to scavenger hunts (mobile or analog)? [more inside]
I'm working with a group of kids to help them learn the very basics of GameMaker. I'm looking for libraries of sprites, backgrounds, and sounds to help them in the creation process. Are there ready-made libraries for educators out there. If I have to cobble it together on my own, what are good places to get the basics for making simple 2-dimensional games? Also: are there any good premade game templates (shooter, platformer, puzzle games) that we can use to get their ideas down? We're more interested in the story-telling process of game creation, and not so much the learning to program part. [more inside]
I want to make a couple of small computer games for the PC. Where do I start? [more inside]
What modern game creation software can I use to build a game with branching narratives and dialogue?
What game creation software is currently available that is suited to building games (or levels/mods) with a focus on branching narratives and dialogue, of the sort found in role-playing games like Mass Effect? [more inside]
I'm trying to determine if there is an easier way than using Excel/Word to do a layout image merge from a database. Windows 7 standard Office Suite or freeware preferred. [more inside]
I want to create (or help create) educational games, but I don't have a design or programming background. I'm more interested in the education/learning side of things. How do I make this happen? [more inside]
I'm looking to break into game dev/design- What's the way forward? [more inside]
How to approach (personally created) case study integration within a thesis? [more inside]
I'm designing a card game and I have most of my own art for prototyping, but eventually want *real* art. I have no place where to look for such a thing or how much it would cost. Does anyone have any ideas on what sort of going rate such a thing would cost? Do you pay by the hour? Any tips are greatly appreciated.
I feel like learning how to make some simple Flash games, moving up to more complicated ideas later on. I've downloaded/installed ActonScript and Fixel's stuff for programing. Where's a good source for tutorials/guides for learning to do the basics? [more inside]
I'm programming a one-player, turn-based, client-server game for fun and self-edification. I need a little help with communicating changes to the game model from server to client. [more inside]
My son likes WarioWare DIY for his Nintendo DS--it lets you make little microgames and share them online. Are there any games for the Iphone that let you create levels or make little microgames? [more inside]
Do you know of any schools in Montreal that offer programs in Game/3D Art? So far my results only show character-animation based schools, and I'm looking for something less specialized in the field. (The Game Art & Design program at the Art Institute is sort of my reference point.)
I have a ruleset for a board game and am working on prototyping it. I don't necessarily want to make money off of it, and I'm mostly doing it for fun. One possible option is to put up the ruleset online while copyrighting the basic idea - is this a good idea? [more inside]
Why, in video games, am I moving through an endless variety of environments but killing the same enemies over and over? [more inside]
So I want to make a 2d game and I'm looking for a framework/engine to build it in... [more inside]
I am to design a site for a local murder mystery game and would like some links to interesting inspirational sites. I seem to remember some movie site with a great feel to it, but the title escapes me. Link me up please.