I remember playing a great computer strategy game on my ZX Spectrum back in the 1990s (although perhaps the game is older) which simulated being in command of the US Strategic Defense Initiative. Most of the gameplay involved doling out funding dollars to different SDI research & development projects (X-Ray satellites, high energy lasers, ABM bases etc.). You could choose whether the US president and Soviet Premier were hawkish, dovish or a mix (but they could not be both doves). There were DEFCON warning levels. All games culminated in a nuclear war with a Soviet first strike launch. There was a map with the missile swarms tracked. You had to scramble to set the red 3-letter code to activate the SDI system in time. You could take charge of individual SDI platforms yourself or just let them run automatically. You could also OK the wholesale launch of US nukes in retaliation. What is this game? (games that this is definitely not inside) [more inside]
-PC action-adventure game, mostly action, but I do remember simple adventure things like moving blocks or unlocking doors -first person view -can't remember how health stats and weaponry were viewed -Had to rescue a woman (go figure), but not sure if she was royalty or anything, just motivation to do the journey -Started in kobold (or kobolt) caverns, there was a spider cavern section where it was tunnels burrowed by the spiders themselves, a lava cavern/mining level where you had to break down a rock borer (might have been a laser) -mid to late 90's probably because it's graphics were close to Quake 2, just not as smooth [more inside]
Looking for a gaming console and games for almost 6 year old boy, with few issues to address/target. [more inside]
I've had a sound effect from a video game stuck in my head for the past few years, and I'd like to figure out where it came from. I'm almost certain it's a jingle that plays right before an end-of-level gate opens in a 2D game, possibly on the Gameboy. Here's a transcription of the melody. Any ideas?
I remember a PC racing game with winding up and down road, with a Japanese island landscape (amongst other themes). You would be racing with a car or some flying thing, racing against computer players, maybe with some simple weapons to eradicate opponents. Roads would surprisingly split up and you would need to decide which alternative to follow. Era is probably DOS, 256 or 16M colors. Good music included (which is what gave me the flashback). Thanks heaps.
This is very video-game centric. I've worked on lots of games in a half dozen studios, and I've noticed that the architecture of game code with respect to sharing between projects is often ad-hoc and unplanned... [more inside]
Just wondering if I should invest my time/money into this game (having NO experience with it in the past). [more inside]
Is there a game like Audiosurf for OS X that doesn't involve shooting stuff? [more inside]
I've decided to help out my son's grade 7/8 soccer team this year as a coach but I have no experience with the game or coaching in a team environment. What can I do to make this fun for everyone involved? [more inside]
I'm looking for a PC game that came out in the mid to late 90's (after 1994.) It was a Sci-Fi RTS/first person shooter hybrid game. I want to say it was one of the first of those. It was not the Battlezone remake though I believe it came out around the same time. The main FPS element was you driving around a futuristic tank. [more inside]
Need Help Identifying a Baseball Dice/Card Game From the 80s/90s. [more inside]
I remember coming across a game that represented rows in a database as stars in a galaxy, and gave the player visual feedback for the queries they entered. What was that called?
I need a guide suggestion on learning for developing Android app and game. First of all, I have no background in programming and I am never good in math. What I do have is artistic skill and two ideas for mobile devices, one calendar app and one time management game. [more inside]
I'm about to join a tabletop RPG group (Shadowrun) for the first time since high school. I'm not *that* concerned about the game mechanics – I'm usually pretty good at learning rules – but I was never particularly good at the roleplaying aspects of RPGs. Any advice for starting out, particularly in terms of setting up an interesting character to roleplay and really getting comfortable playing him/her? The other members of the group are pretty experienced, and have been playing together for nearly a year. In observing them, I noticed that they do a really good job with the roleplaying aspects, and I'd like to be able to keep up with them!
It's been nearly 10 years since I've poked at game programming as a hobby (Hi smackwich!). What are the best platforms, engines or technologies for not-windows hobby/indie game devs these days? [more inside]
Kind of curious about this. I know Shadowrun does/did well in Germany, and has/had at least a nominal presence in Japan. One of the (for good or ill) characteristics of the setting is the jargon and street slang. How are these translated into other languages? What are some examples?
I just finished the iOS indie game Superbrothers: Sword & Sworcery EP (previously) and I feel the need to contextualize what I've just experianced. I'm looking for long-form essays, analysis, YouTube critiques, and anything else that will let me understand more about what I've just played.
What activities/questions/elements would YOU include in a [card and/or board] game meant to serve as part of the "maintenance work" of a romantic relationship? [more inside]
I've got 5 three-hour sessions (over a week) to introduce a group of 11-17 year-olds to game development. I need some ideas for a game we could create in this workshop. [more inside]
Looking through Steam's deals tonight I came across X3. Looks like a decent game, but I would like to ask you opinion of what some great space related games are. [more inside]
That's about it - it was a one-trick website with a programming version of Guitar Hero, where you would mash your keyboard and lines of code would appear in that rhythm. Help?
I like reading pen-and-paper RPG rulebooks. Can you recommend some of your favorites? Extra points for: non-Tolkein universes, a cool new spin on classes or magic, and anything that has interesting non-combat systems. [more inside]
What were some of the most important events that took place during the 20th century that changed the way players think of the game of Go? [more inside]
Can anyone find or type down the script of this clip from the game StarCraft II? It's in Italian.
My kid wants me to install a bunch of mods to minecraft, I'm confused about the process. Installing mods seems much different then say on Steam games where its integrated into the application. I'm uncomfortable just following sketchy links on message boards to download and install jars/executables, but thats the process as I've seen it described. Is there a more obvious way to do this? [more inside]
While shopping for a case for my new Android tablet I came across this photo. I like the cutesy look of the game on screen - can anyone identify it (if it's not just a mockup for marketing purposes)? Thanks!
I used to play a FPS on my PC back in the 90's. I can't remember the title of it, however I remember one of the weapons. [more inside]
What are the dimensions of the plastic petri dishes used to store disease cubes that ship with the Pandemic expansion, On The Brink?
In the 90's I borrowed a demo-CD from a friend, who had a car combat-like game, where you drove around in a futuristic environment. The game was a demo, so it only had one level and only one car. The only mission that was available was where one had to collect two pieces of a device located in two different parts of the map. Most of the stuff was blue. [more inside]
Game: Benoît Sokal's Sinking Island. Unknowns: Mother, potentially her laptop. [more inside]
Looking to learn the name of a BBC Micro (?) game where you went inside a computer and solved various puzzles to free (?) the computer from bugs or aliens. [more inside]
Dominion (the card game) doesn't seem like it's ever likely to come out for iOS. What are some alternative iPhone games that riff on Dominion style play that are can be played thru game center and are turn based (able to take hours to make a turn.) Thanks!
A favourite evening activity for my wife and I is playing board games. I've been thinking for a while now that a lot of the things that are fun about board games ought to translate very well to tablet games. So I'm looking for suggestions for Android games that fit a few criteria: [more inside]
I'm trying to remember the name of a computer game I used to play in the early- to mid-90s. I think it was a series set in suburbia with two kids (possibly brother and sister?) tasked with solving crimes. It had suspects, a map with possible locations, and it was probably vaguely educational. It was not Carmen Sandiego-related. What was the name of the game?
About a decade ago, in high school, I remember playing a pen-and-paper drawing game, where players take turns drawing things to stop or start a cartoon-y situation. We called it "The Awesome Game," but I wonder if it has another name? [more inside]
Years ago, my friends and I used to play this game where we'd make sentences with apparent synonyms but negate one of them. For example: "He's honest but he's not truthful." or "He's intelligent but he's not smart." Hearing these sentences would create a sense of difference between the two words that previously wouldn't be visible, or even necessarily exist. We didn't invent this game but I can't remember where we got it. Has anyone heard of it or something like it? Does it have a name? Where does it come from?
Need some iPhone games that are as engrossing as Civilization, SimCity, and Age of Empires. (Yes, I already have Civilization Revolution and SimCity DLX.) [more inside]
I'm looking for something akin to Rpg Maker VX Resource Planet, except with vector art. I'd like resources for public domain or CC-licensed vector art assets for use as placeholders in games. I'd prefer SVG format and paths that are as simple and small as possible, but anything convertible to SVG is cool.
I played a board game with some friends a few years ago, and I can't remember the name of it. Can someone help me figure out what it is? I can tell you as much about the game as I can remember, inside. [more inside]
I remember an RPG... I think it was for DOS or Windows. It was a kind of puzzle/mystery genre game, and it was like all video? Like your character walking around was sort of a mortal kombat video captured sprite walking around realistic (also kind of grainy video-y) backgrounds. The main character was a woman, I think she was asian, pretty sure she had long black hair. Can you identify the game?
We started off with Munchkin, then picked up Munchkin Zombies. Which Munchkin expansion should we try next?
A trip to Game Stop tonight looking for a PS3 game that I can enjoy with my 15 yo daughter was less than satisfactory. My daughter is pretty open as far as genre goes but I would prefer something not too graphic, and ideally would like a game that doesn't focus on killing at all. I'd also prefer something that doesn't require special equipment. Must have a 2 player mode but either cooperative or competitive is fine. Any great titles with these specifications?
Is there software that allows you to treat work productivity like a game? [more inside]
Trying to find out copyright information on 20 year old game. (more below) [more inside]
Hi all, I have a project I'd like to do that involves the use of Broderbund's Load Runner game. I have a 4 year old Macbook Pro running Mountain Lion. I have found various sites to download the game, but so far none of the downloads work. [more inside]
I'm trying to remember an old gold mining video game (probably mid to late 80s). I think it was dos. It was similar to Miner VGA, but after playing that a few times it was definitely not that game. [more inside]
Hello, I was hoping that someone could name the turn-based space strategy game I played as a demo on my PC back around 1995. I offer these sketchy details: --it was a turn-based game where you piloted and battled using one or more spaceships --the game offered the intriguing feature of allowing you to design new spaceships --I remember learning the word "chassis" from the game, since you could choose what type of chassis you wanted in ship design, among other choices --the GUI was predominantly a gray-colored menu with text and options that you could interact with using the mouse, along with some more-or-less static images of planets and spaceships --I don't recall much in the way of storyline or even characters --I think you didn't see faces of characters much at all, or much of them otherwise. Thank you for trying to help me penetrate the obscurity.
When I was in college in the mid-90s, I had a "game" (broadly defined) for my Macintosh Quadra 650 (aw yiss!) that was labeled ITA Choco. Here's what seems to be a site by the creators (partially in Japanese, partially in 404 errors). What was the point of it? And what does the site say? [more inside]
For a friend: I’m writing about a fictional, Polynesian-inspired trickster god for a game. What are some resources I can consult so my storylines are respectful and grounded in authentic myth? Ideally, these sources will be fun to read as well.
My husband is away for work for the next few weeks. I'm having a few friends over this afternoon to play boardgames/drink beer. Assuming he can take care of the beer himself, how can we replicate/include him in this afternoon? [more inside]