2 posts tagged with game by blueshammer.
Displaying 1 through 2 of 2.
I'm the co-creator of a new party game and my co-creators and I are stationed out of Madison. We've been invited to demo the game by an enthusiastic game store owner a few towns away, and so we've been wondering whether it makes sense to arrange a tour of the area metropolises (Minneapolis, Milwaukee, maybe Chicago). We're ramping up to the Christmas shopping season, and the game is going to start appearing at Barnes & Nobles soon, so on the one hand it seems like if we arrange something in advance with a store and simply show up there on the scheduled weekend, there's going to be a crowd, and we can try to attract shoppers' attention. But we can also perceive such a tour where we've planned it terribly, there's no store traffic and we've squandered our time and money. So: How to plan such a trip? [more inside]
I have a game that I am interesting in self-publishing. I don't have a lot of capital to put into it myself, so I'm thinking about using pre-orders to generate the bulk of the necessary revenue. What is the etiquette, if you will, of pre-ordering? What's "too long" between the submission of a pre-order and the availability of the product? I don't want people to actually give me money unless I can guarantee eventual shipment of the product; how is this handled? I'm thinking of how Amazon doesn't charge your card until an item ships; is that how pre-orders are typically handled? Do business that operate on pre-orders borrow against those pre-orders to pay for manufacturing, and then cash in on those pre-orders to pay back the bank? Any wisdom in this area is appreciated.