I'm going to build a simple RPG in Python with my 14yo nephew. Most of the point is for him to learn Python. He's had programming concepts but is very new to Python. What game engine / technology stack should we use that helps us build a fun game but also keeps his head mostly in Python and not in the game engine? [more inside]
Can you help me find my mahjong game? (American style, AKA mahjong solitaire) [more inside]
My son is playing Exploration on the iPad (a sandbox game, like a basic minecraft clone where you just build things) and while he really enjoys it, it doesn't seem capable of saving his creations. Is there another recommended game that allows saving? [more inside]
In a moment of terrible weakness, I spoiled the end of Dragon Age: Inquisition for myself and now I'm wondering if it's still worth it to romance certain companions given their eventual actions. Join me inside for spoilerific beanplating about emotional attachments to fictional characters. [more inside]
I played it in 1998-1999, using my PC with a 3DFX card. The character was controlled from a first-person perspective in 3D, and the game was very immersive - you were walking around a planet, with grass and water. There were bunny-like animals that wandered up to you; you could kill them (though that wasn’t the point of the game). That’s just about all I can recall. Any ideas, guys?
I'm hoping to build a game prototype in Twine (or a similar friendly-to-non-programmers tool) but I'm not sure if it supports what I want to do. The snag is the game is designed around two concurrent dialogue trees that the player can hop between at any point. [more inside]
I remember going to someone's house for regular sessions of this very long game about a quest for something that had to do with aliens, spaceships and weird planets. The defining thing about the game was that your Windows PC computer kept track of what was going on, even though you spent a lot of time reading passages the computer assigned you to read, from cards or a book. So it had this hybrid aspect reminiscent of VCR games.
I want to buy some board games for my parents to keep at their house, to play by themselves or with their adult kids or young grandkids, but I don't know anything about new games that might be out, and would love some recommendations. Specifics within. [more inside]
I remember playing with this game with friends back in the late 90s on a PowerPC Mac. It had cartoony anthropomorphic animal characters (police-cat, stoner-dog, a business-suit hedgehog etc.) and a variety of backgrounds like a movie theater, diner, street-corner etc. [more inside]
A while back there was a sort of trading site, I know some mefites were on it. It had cute little "stickers" that you could paste on your "wall" and trade. What was this site? [more inside]
What is the lightest-weight thing that can bring the most joy and laughter to 4-5 people? [more inside]
Good microtransaction-free games for Android phones with endless modes or just large numbers of levels. Don't need to be free so long as they're not moneypits. [more inside]
but I can't remember what PC game circa 1990 I used to do it on. [more inside]
I've played Skyrim on a PS3 for a while now. I love it, but after hearing about all the mods you can do with the PC version, I was eager to buy the PC game. I've been trying to play it on my computer, but it's awful. [more inside]
Can I play SimCity really without any goals at all, or is there another game that is even more free-form than SimCity? [more inside]
I woke up this morning, for some reason having vivid memories of this side-scrolling arcade-style space-ship shooter PC game I used to love, and now I want to play it again. Can you help identify the game? [more inside]
It was an upright arcade game, but played like a board game. You and some (allegedly) hyper intelligent extraterrestrial take turns placing tokens (colonies, energy nodes, whatever) on a series of boards that change from round to round. Tokens next to the token you place get 'flipped' to your color. There was console art depicting spacey aliens with pseudopods. [more inside]
I remember playing a game ages (ten years?) ago on (now defunct) bonus.com, which involved manipulating different-coloured cars using switches and other things. I played it on a desktop computer, and it used flash or shockwave. One needed to get a certain amount of cars into specific places to pass the level. The game was played from a top-down perspective. There were many levels. I think, though I may be mistaken, that the game had a person's name in the title. Can you help me find it? [more inside]
Haven't been able to find it on google due to terminology ignorance, and have relentlessly searched the JayisGames archive with no result. Turn-based browser combat game with a clicky mechanism I do not know the name of, somewhat generic supernatural theme, detective-like protagonist. [more inside]
Having read every previous wonderful Ask about Disneyland in Anaheim, CA, I've discovered that some of the game apps that folks here recommended a few years ago are now nowhere to be found on iTunes or the App Store, etc. Please help me find a cool, Disneyland-themed app to play on my iPhone with my 7-year-old DS while we wait in the lines during our upcoming trip to Disneyland. [more inside]
I recently came across a set of five six-sided dice with colored squares and triangles on each side. What are they? [more inside]
Recently, my family and I went on vacation at Great Wolf Lodge New England (their newest resort). My son fell in love with the MagiQuest game but there isn't as much information about it online as one might expect. Can you enlighten me, Master Magi? [more inside]
A coworker's ex-husband's installed the iPad [Mini, though I doubt it matters] version of Grand Theft Auto (I'm not really sure where it fits in the saga) for their 6-year-old son. I'm looking for an age-appropriate alternative. [more inside]
What are some good videogames for the PC that have the fewest grindy, behavioral "Skinner Box"-y qualities? [more inside]
Help me find this video or gif that I can't seem to locate with google. Sometime in the past year I've seen either a video or an animated gif where someone made a hack that put a male character skin on a female video game character. [more inside]
Help me ID/find this game: it may have been playable in-browser. If downloadable, it was free and probably worked on winxp. It might have only been at a demo/tech demo state, but it was a 3d first person puzzler where you aim and it would show you the trajectory of where a ball would bounce and you could then teleport to the end point of the trajectory? The idea was that you'd have to figure out which surface/angle to bounce off in order to get to a goal destination. May even have been posted to mefi. [more inside]
I'm looking for a high quality arcade flying-around pew-pew-pew game a la the Rogue Squadron series that will actually run under Windows, unlike the latter two Rogue games (which can't be emulated). Basically, I want to fly around really fast, shoot other things that are also flying around fast, and drop bombs on other things, without buying a TV, GameCube, etc. Any ideas?
I have read a reference from Glouchester, England in 1783 of poor children in the streets "playing at 'chuck'." I have no idea what that means. [more inside]
I'm trying to remember the name of a board game I used to play growing up. The objective was to make a path from one edge of the board to the other using square black-and-white tiles. [more inside]
I got Skyrim for Festivus, yay! I'd like to experience it as more that one play style; how can I divide up the map / quests so that I have minimal repetition? I tend to explore and have a hard time saying 'no' to side-quests; are there areas that I should save for one particular class?
I have a beautiful, just shot wild goose! Except I didn't expect to receive a wild rather than tame goose, and I have no bacon or other fat to cover it in. How can I cook this without turning it into leather? Help? [more inside]
I'm trying to remember the name of an early '90s DOS-based football game which featured various horror movie-type monsters instead of human players. And it's not Mutant League Football. [more inside]
This is very video-game centric. I've worked on lots of games in a half dozen studios, and I've noticed that the architecture of game code with respect to sharing between projects is often ad-hoc and unplanned... [more inside]
Just wondering if I should invest my time/money into this game (having NO experience with it in the past). [more inside]
I'm looking for a PC game that came out in the mid to late 90's (after 1994.) It was a Sci-Fi RTS/first person shooter hybrid game. I want to say it was one of the first of those. It was not the Battlezone remake though I believe it came out around the same time. The main FPS element was you driving around a futuristic tank. [more inside]
Need Help Identifying a Baseball Dice/Card Game From the 80s/90s. [more inside]
That's about it - it was a one-trick website with a programming version of Guitar Hero, where you would mash your keyboard and lines of code would appear in that rhythm. Help?
I like reading pen-and-paper RPG rulebooks. Can you recommend some of your favorites? Extra points for: non-Tolkein universes, a cool new spin on classes or magic, and anything that has interesting non-combat systems. [more inside]
My kid wants me to install a bunch of mods to minecraft, I'm confused about the process. Installing mods seems much different then say on Steam games where its integrated into the application. I'm uncomfortable just following sketchy links on message boards to download and install jars/executables, but thats the process as I've seen it described. Is there a more obvious way to do this? [more inside]
I used to play a FPS on my PC back in the 90's. I can't remember the title of it, however I remember one of the weapons. [more inside]
In the 90's I borrowed a demo-CD from a friend, who had a car combat-like game, where you drove around in a futuristic environment. The game was a demo, so it only had one level and only one car. The only mission that was available was where one had to collect two pieces of a device located in two different parts of the map. Most of the stuff was blue. [more inside]
I'm trying to remember the name of a computer game I used to play in the early- to mid-90s. I think it was a series set in suburbia with two kids (possibly brother and sister?) tasked with solving crimes. It had suspects, a map with possible locations, and it was probably vaguely educational. It was not Carmen Sandiego-related. What was the name of the game?
Need some iPhone games that are as engrossing as Civilization, SimCity, and Age of Empires. (Yes, I already have Civilization Revolution and SimCity DLX.) [more inside]
I played a board game with some friends a few years ago, and I can't remember the name of it. Can someone help me figure out what it is? I can tell you as much about the game as I can remember, inside. [more inside]
We started off with Munchkin, then picked up Munchkin Zombies. Which Munchkin expansion should we try next?
Is there software that allows you to treat work productivity like a game? [more inside]
Hello, I was hoping that someone could name the turn-based space strategy game I played as a demo on my PC back around 1995. I offer these sketchy details: --it was a turn-based game where you piloted and battled using one or more spaceships --the game offered the intriguing feature of allowing you to design new spaceships --I remember learning the word "chassis" from the game, since you could choose what type of chassis you wanted in ship design, among other choices --the GUI was predominantly a gray-colored menu with text and options that you could interact with using the mouse, along with some more-or-less static images of planets and spaceships --I don't recall much in the way of storyline or even characters --I think you didn't see faces of characters much at all, or much of them otherwise. Thank you for trying to help me penetrate the obscurity.
Internet-enabled two player, turn-by-turn iOS game for the math & logic -abled? [more inside]
I'm trying to remember a computer game I had years back, but I can't for the life of me find it. It was a falling bricks game (like Tetris) but the pieces were one of four parts of several different faces - the hair, the eyes, the nose and mouth, and the chin and neck. The idea was to make a complete face that would then disappear from the board (again, like in Tetris). You could do mix and match faces, but you got more points for doing a whole matching face. If you let, for instance, too many mouths pile up on each other and reach the top, you lost. There were different levels, and the faces changed with each level. Does anybody else know of this? It would have been a Mac game, sometime during the 90's. I can't have just imagined this!
Does anyone remember the name of an independent "interactive fiction" game that appeared on MeFi a while back? The gist of it was that there was a "writer" and a "player", and the writer created scenes visually (in an old school 8-bit, top-down view), and the player would respond with his/her action textually, and the writer would then update the graphics on the screen to reflect the actions of the user. The completed stories could then be uploaded to a common site for all to share. It was very cool, but I can't remember its name for the life of me.