What was this fascinating shareware video game? It involved writing LOGO or BASIC-like code to guide a ladybug on a tree branch past obstacles to a goal. [more inside]
posted on Jun 3, 2007 - 11 answers ![]()
I've been reading about evolutionary computing and artificial life and suchlike. As an exercise, I would like to make a multi-player online game where players can design creatures, which would then compete for survival.
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posted on May 4, 2006 - 18 answers
I've been fascinated for a while with stiff like tradesports.com and the ill-fated DARPA terrorism futures market, and got to thinking about building a fake, toy futures market. There are systems out there that simulate markets, but they're either simple portfolio charters or they have randomly wobbling shares. I'm much more interested in valuations created by groups of users gaming on the outcome of real events.
Ideally, as I'm very lazy, someone will have written one of these already, but I've googled away and had no joy. It could be me not knowing the lingo used to describe these things.
Failing this can anybody recommend a framework to work within? I'm thinking of something (probably the usual php/mysql) with e-mail/users/password recovery etc. built in for me to start from. Maybe the toy market would be best developed as a plug in to something?
posted on Mar 28, 2004 - 6 answers
In 1985 or so, there was an educational game for the Macintosh that I exactly once. It featured a robot on skates with an iconic programming language that you use to help make it travel safely through little virtual worlds. What was it called?
posted on Mar 19, 2004 - 11 answers ![]()
I was interested in making a flash animation that looks like an 8 bit nintendo game, and was wondering if there's an easy way to do 8 bit art?
posted on Feb 20, 2004 - 8 answers