I like reading pen-and-paper RPG rulebooks. Can you recommend some of your favorites? Extra points for: non-Tolkein universes, a cool new spin on classes or magic, and anything that has interesting non-combat systems. [more inside]
What legal issues might I run into when writing an instructional guide book for a video game? [more inside]
Does this book exist or did I imagine it? It was a book of fiction about a 20(30?)-something loser who's working on an obsessive (and as yet unpublished) encyclopedia of every arcade game ever made, or something similar... [more inside]
Childhood BookFilter: A sci-fi choose-your-own adventure book with snippets of BASIC code that would be a complete game in the end. [more inside]
I'm the co-creator of a new party game and my co-creators and I are stationed out of Madison. We've been invited to demo the game by an enthusiastic game store owner a few towns away, and so we've been wondering whether it makes sense to arrange a tour of the area metropolises (Minneapolis, Milwaukee, maybe Chicago). We're ramping up to the Christmas shopping season, and the game is going to start appearing at Barnes & Nobles soon, so on the one hand it seems like if we arrange something in advance with a store and simply show up there on the scheduled weekend, there's going to be a crowd, and we can try to attract shoppers' attention. But we can also perceive such a tour where we've planned it terribly, there's no store traffic and we've squandered our time and money. So: How to plan such a trip? [more inside]
I'm considering writing a book about game systems in the 80's and would like to be able to include screenshots of many of the games. What do I need to do to be able to include those screenshots without being sued? Does this fall under the copyright law's "fair use"? Does the fact that they are older games make any difference? Apologies if this has been asked before - I couldn't find anything related to publishing game screenshots.