What am I missing?-filter: I feel like I have a lot of the pieces of this notion that companies are holding onto enormous cash reserves and waiting to see how the election shakes out, but I can't quite put it all together. [more inside]
AskLegalFilter: As a sort of follow-up to this thread
, some friends and I have invented a game and have started to show it to representatives from game companies. There's been some interest, and before we can think about moving forward, I think we have to start with the legal stuff on our end. What sort of legal entity do my friends and I need to become so that someone can license intellectual property (mostly writing, as opposed to a unique style of play) from us and write us checks? And how can we do it for the least cost? Assume that we're more or less equal partners (somewhere between 33/33/33 and 35/35/30).
I have a game that I am interesting in self-publishing. I don't have a lot of capital to put into it myself, so I'm thinking about using pre-orders to generate the bulk of the necessary revenue. What is the etiquette, if you will, of pre-ordering? What's "too long" between the submission of a pre-order and the availability of the product? I don't want people to actually give me money unless I can guarantee eventual shipment of the product; how is this handled? I'm thinking of how Amazon doesn't charge your card until an item ships; is that how pre-orders are typically handled? Do business that operate on pre-orders borrow against those pre-orders to pay for manufacturing, and then cash in on those pre-orders to pay back the bank? Any wisdom in this area is appreciated.