As I mentioned in a previous AskMe I am a professor who has been developing a long-running, semi-realistic simulation inspired by ARGs in which the players will be challenged to make many business decisions over the course of several months in an evolving scenario. Without going into too much detail, the premise is that the students have been hired by a genius inventor who has created an exciting breakthrough technology and is interested in commercializing it. The name for the technology turns up nothing in Google (because it is fake!), but we want to make it look like a real thing. Help me figure out how! [more inside]
My question is twofold:
- What books, websites, or other resources do you recommend?
- Any tips for teaching a very young player?
A friends teenage (16) son is considering skipping university and instead training themselves to be a programmer, with a particular interest in making games. Assuming he's starting from scratch what would be some good cheap or free resources to get him started? Both in terms of getting the basics and allow him to work on a game-related project that might hold his interest?
I'm looking to learn how to calculate probabilities for a multi-round dice game. I've researched this question some, and it looks like I might need to know how to use the multinomial distribution, but I can't find any good introductions. Please point me to the most layman-accessible educational material on this subject, and help me to help myself. [more inside]
My 5 (near 6) year old daughter is in love with her Leap Frog Leapad, which she got for Easter. She especially loves the photo features and pet that comes with it, as well as a Tinkerbell book and Dora game. She's wondering if she can have another game though - which we'd happily get her, but as they are rather expensive we'd like to get a good one that's worth it. So, what are the best Leappad and compatible Leapster games? OUR PREFERENCE: Educational, particularly reading skills. HER PREFERENCE: Angry Birds. Hmm, maybe not kid...
I'm interested in how effective edutainment (specifically using games for learning) is, and especially interested in critical articles or books about edutainment as an industry. Much of the stuff that I read is very positive about educational gaming, but I have a gut feeling that there has to be a negative perspective as well. Can anyone recommend resources that deal with this?
I want to create (or help create) educational games, but I don't have a design or programming background. I'm more interested in the education/learning side of things. How do I make this happen? [more inside]
How to make a simple train-themed computer game for my 4 year old. [more inside]
What are some great 5 minute long games to play with students at the middle school level? [more inside]
Educational videogames tend to be aimed at children and/or not much fun to play (and/or both). "Typing of the Dead" is a great exception. Are there other truly addictive videogames a grownup can enjoy while learning something? The subject being taught is irrelevant-- I'd just love for my gaming time to result in some sort of useful skill. [more inside]
How can I make my email class into an alternate reality game for my students? [more inside]
Oh metafilter, what is the best 30 minute game I can play with my students? [more inside]
Are there any examples of platformer games used for educational purposes? [more inside]
I'm teaching a class this fall on programming role-playing games. Help me find a useful textbook? [more inside]
Board-games for a small family with a girl, from ages 0-14 (where she stops talking to us and accuses us of ruining her life forever) [more inside]
What are the best kid games that are educational? [more inside]
Help me trick out my old Mac for my preschooler. [more inside]
There's a certain fiendishly addictive structure in video (and other) games, and I'd like to know if anyone has named it or researched it. [more inside]
What product or services (that haven't already been) should be modified for individuals with disabilities -- educational or augmentative toys, games? [more inside]
Teacherfilter: Our school has shiny new interactive whiteboards - fantastic, but we need to figure out what to do with them. I'm looking for (educational) games, applications and any bright ideas. Think of it as a big touch-screen PC and help us make learning more fun. [more inside]
Hi, does anyone have any good recommendations for great web sites for 2 to 4 year olds? [more inside]
I'm the student leader of a FIRST robotics team and we're pondering copyright issues involved with the construction of an arcade machine. Much more inside... [more inside]
Ecological/environmental group games for kids ages 6-9, that work from personal experience? (More on the inside) [more inside]