Please recommend movies, books and video games that feature broken-down factories, derelict space-age laboratories, and modern ruins of all kinds as a primary setting. If there's something supernatural going on in there, so much the better. Examples within. [more inside]
Along with a friend, I have been immersed in Dark Souls for over 100 hours the past couple weeks. Although we still have much ground to cover, we're obsessed with the beautiful world, tone and feel created by this game. Are there any movies or books that capture this? Don't know what Dark Souls is like? Explanation has lots of detail! [more inside]
Writers I like: Johan Huizenga, A. S. Neill, Christopher Alexander, Philippe Gaulier, James Paul Gee. Thoughts I'm interested in: the systemic formation of culture; how we interact with and are shaped by said systems; how those systems emerge as part of a "playful" procedure; how play is often used as a release from cultural standards. Who else will I like? What ideas will fascinate me further? [more inside]
Books/Autobiographies which inspire? [more inside]
I need some well-written and very suspenseful books to take my mind off of a 25-hour flight. Donna Tartt's "The Secret History" is the ideal book, but alas, I've already read it. I also need two-person travel sized games. [more inside]
I've got a memory of seeing a long list of books, either recommended reading or as acknowleged sources of material, in an early edition of the Warhammer 40K rulebook. In my recollection it neatly sumarised all the works that influenced WH40k. Did this actually exist? What were the books on the list?
My niece is turning 9 this week and will be visiting Manhattan with her parents over Thanksgiving. I'd like to get her a gift like a coloring book, bingo game, or map where she can track where she's been while she's there. Something that requires a little research on her part beforehand would be great; YA historical stuff or mysteries is sort of what I'm looking for. (She's reading at a 5th grade level). I'd like to steer clear of electronic stuff if possible; paper and crayons/pencils type of thing.
I work with kids in an afterschool program ranging in age from 3-10. I'm contemplating having themes for a week where we do a lot of creative activities revolving around the theme. So, one week the theme might be "jungle animals" and we could make animal masks from paper plates, draw animals, make jungle animal puppets and do a puppet show, play a game outside involving jungle animals, read a picture book about jungle animals, etc. [more inside]
I need some great activities and advice for a "book swap." [more inside]
I'm drowning in a sea of media I have no time to consume - someone please throw me a lifeline [more inside]
When I was a kid in the 70's, I was an avid solver of a series of mazes published in books by an author with a Russian name (I remember it as Vladimir something). They were the kind of paperback books sold in the games section of bookstores, that you were supposed to write in like you do with crossword puzzle books. The mazes were simple, black-and-white, in a variety of shapes, and not gimmicky, just quite challenging (they were intended for grownups, not kids). Does anyone remember these books and can help me find them again?
Please help me remember the title of a particular fictional, young-adult book from the 80s or maybe 90s. [more inside]
As I was reflecting on the numerous road trips with the family of my youth, one thing keeps resurfacing: those little activity books with the "magic" pen that revealed the answers, games, etc. The pen was white with an orange cap, and I remember the books being about 12 inches tall and 6 inches wide, with some hip 70's-ish font well into the 80's. What were they called, and where can I get them?