Hi, I'm looking for cheap/free 3D environment design software -- it can be a stand-alone program, or it could even be a kind of 'map building' tool that comes with computer games these days (so you can build your own levels, etc) [more inside]
I have decided that in a year's time I would like to be a Cinema 4D expert-- or at least more of an expert than I am now. What are the best resources out there for me to make that happen? [more inside]
Hey all. Similar questions to this have been asked, but I think my formulation is unique. I am trying to model some stone walls for architectural models. I need the stone texture to show up in 3D so it will print on a 3D printer. I am not sure what the best 3D software to use for this application. [more inside]
Digital graphics artists, hi! I have a painting in mind--a foliate head (aka 'green man') or rather several of them, embedded in foliage. I expect the final form will be in acrylic on masonite because I want it to be bigger than any monitor or color printer I'm ever likely to have. But I want to do most of the detail prep digitally, and it will involve 3D work because I plan to stare at and think about every single one of X hundreds of leaves, sized and rotated to fit in with its neighbors. So I'm fishing for recommendations about which of the free 3D packages I should plan on using. I know the learning curve will be pretty steep and I want to pick one program and stick to it. Free candidates I know of are SketchUp, Blender, and Bryce 5, but I'll consider anything. Does any one of these, or any other one you've used, stand out from the rest for doing complex-mesh organic forms like, um, leaves? If any of them make it easy (or anyway less hard) to texture flat(ish) objects on both surfaces, that's a big plus. Thanks very much! Oh, Windows or Linux. Got no Mac.
I'm looking for free software that allows me to put data in an 3-dimensional table/grid, and then lets me view it. [more inside]
What should I use to make a simple 3D model of a school (not real)? I also need to create some classrooms (with chairs, table, etc). [more inside]
I'm a graphic designer (InDesign, Photoshop, After Effects) who wants to be able to use 3D imagery in my work but I have little to no interest in modelling things myself. I'm very interested in animating in 3D space and playing with lights and cameras. No supercomplicated Pixar-like stuff (no characters), just moving around still (buildings etc) or almost still (flowers etc.) objects. For instance: right now I need to make an animation of some playing cards flying/falling away from the camera. I want to do this in 3D space and would like to be able to 'bend' the cards to exaggerate the movement. Is it possible for me to buy a stock 3D model of a playing card somewhere (where?) and add my own design to them? What 3D software would be most suitable for my purposes? I'm thinking it might be wise to pick the software that has the most enthusiastic modelsharing community...
3D cross section software? is there such a thing? [more inside]
Does anyone have experience using DirectX in a server-side application? Is it practical? If not, what alternatives are there? [more inside]
How can I learn Maya in two months? [more inside]
My girlfriend is looking to buy powerful laptop to use Autocad software on in it for work. Any suggestions? [more inside]
3D Mechanical Design software for Mac OS? [more inside]
Recommend 3D animation software with scripting ability. [more inside]
I have a 7 month long software design project to do (with 5 other geeks) that will be using a haptics device in this lab. The project seems to be pretty wide open, however, we bring limited skills to to table (i.e. we need to learn OpenGL or some other graphics API on the fly) and have a very narrow window for coding after doing all the design documentation. Does anybody have a any good ideas that would involve 3D represention and tactile feedback using a gimbled stylus?
Do you know of any 3D interactive geometry software? I would like to have the power of Cabri / Geometer's Sketchpad in 3D.