Helping You Help Me Do My Job Better
August 7, 2008 11:08 AM
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How can I make someone else a better graphic designer?
Doing my new job well relies heavily on the effective print advertising and promotion of the events I coordinate (free events open to the public, if it matters). Because of the way my company is structured, all that marketing/PR-type stuff is handled through two people.
The problem is, their graphic design skills are atrocious. Not in a "They subscribe to a different design philosophy than I do, so I call their skills atrocious" kind of way. More like a "They are not visually artistic people, have no training in art or design (or the industry-standard software of either) and have no clue as to what makes for effective visual communication" kind of way. They can't see, for example, that crowded, serif-y text with alternating-rainbow-colors and long, slanted shadows might be poor design choices, or at least not on par with current professional standards.
They were hired long ago, their main qualifications being that they made up the newsletters for the last companies they worked for. But our industry has changed a lot, and is much more driven by the perceptions of our customers than it used to be (now most firms in our industry hire design/ad firms outright). But hiring new people, or a design/ad firm, is not an option.
I have both formal and on-the-job experience in graphic design, marketing, advertising, and promotions, so I'd be more than happy to handle my own promotional material. Trouble is, company structure and politics won't allow it; I can only submit my event schedule to the people in question, pray fervently that the tidbits of subtle advice I give (e.g., "I envision something really bold for this," or "This will be posted in a high-traffic area, so let's make it easy to read from far away") are considered, and vomit when I get the final product.
The bosses above these people don't appreciate the importance of effective graphic design, and I'm not in a position to address the issue with them directly. The designers are really nice people, and I completely appreciate that they don't want someone outside their department telling them how to do their job. But in the interest of my own (and the company's) success, and my sanity, I have to exercise the little influence I have, without sending the message that they don't know what they're doing.
The key is, this has to come across as me offering "helpful hints," not as being the squeaky wheel or Mr. Too-Big-For-His-Britches. So I turn to you, hive mind: assuming the limitations I describe above, what resources and tactics should I use to "nudge" these people toward a higher-quality graphic design sensibility? I'm thinking (very) user-friendly website tutorials, or books for beginners that don't take a "For Dummies" tone, but tactics for broaching the subject in a non-threatening way are also welcome. Please also assume that responses along the lines of "Nothing can be done" or "Change jobs if you don't like it" are not solutions.
posted by anonymous to media & arts (16 comments total)
8 users marked this as a favorite
Failing that, can you give them projects that are too difficult for them to produce in an effort to get them canned? A 40 page booklet in CMYK but with two images that are Tritones with a foil and very specific perfs or folds, say.
I feel for you. No designer can do every project well, and it's standard practice to give a project to someone else if the current AD/PA/wevs can't handle it for whatever reason. Is there anyone at all higher up you can speak to? No one should be guaranteed a job if they suck at it.
posted by Optimus Chyme at 11:32 AM on August 7, 2008 [1 favorite]