Guilds as social units
July 16, 2008 4:57 PM
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I have a few semi-related questions about how MMORPG guilds operate inside:
Are there any guilds that operate across multiple games? Guilds carry benefits and obligations within a particular game, but do they carry across from game to game? Can favors given in one game be repaid in another game? Do guild members tend to help each other with real life problems? How far do guild obligations go -- would you drop real life stuff if your guild asked you to do something in a game? Does anyone have any stories of kids and their parents being in the same guilds? If your guild were warring with another guild in Eve, would that carry over to other games or real life interactions?
I'm really just kind of interested in stories of how guilds operate as social units outside the context of individual games; if you have any that are outside the scope of the specific questions I asked, i'd be happy to hear them.
posted by empath to computers & internet (18 comments total)
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Dropping real life stuff for game stuff : happens a lot. (I did that a few times, which made me realise I needed to stop playing so much) There is a lot of guilt-tripping ("but you can't go, we need you!")
For your family question, there was actually a woman in my guild (in FFXI) playing with her son, and I heard of a few others in the same situation (a father and his two sons)
I believe guilds are like other types of social groups, in which you'll make friends. I've seen people helping out others with real life problems a lot - but wouldn't anyone help friends?
posted by domi_p at 5:13 PM on July 16, 2008