How does the math work that drives an RPG?
January 17, 2008 10:28 AM
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I'm trying to program a role playing game, but I'm not sure how to do the math.
I'm working on a game where one progresses as a character (individual traits, such as intelligence, dexterity, etc.) and will have encounters with other characters that require battles that pit traits against each other. Your typical RPG.
However, I'm not sure how to work all this out. I'm not entirely sure of the theory behind it, such that it takes into account character progression, interesting encounters, game balancing, etc., while maximizing the fun value.
Anyone have any advice about how to think about the internal algorithms that drive an RPG game? I'd love to have some resources to do the research on this, but I haven't been able to find much online, or in print. Plenty of talk about RPG's, but nothing that discusses this particular point in detail.
As an added note, I'm not an uber programmer, so looking at other peoples' code for games like nethack, etc., are sometimes helpful, but often more complex than I can work with. I'm looking more for the theory that doesn't require a math major to interpret. Examples of basic equations and how variables are used would be most helpful. Resources to read up on would be great as well.
posted by SpacemanStix to computers & internet (15 comments total)
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http://en.wikipedia.org/wiki/Role-playing_game_system
posted by breaks the guidelines? at 10:32 AM on January 17, 2008