How should I go about building a 2d game "tile-set" in Illustrator CS3?
December 19, 2007 12:17 PM
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Illustrator CS3 Filter: Process recommendations for a novice Adobe Illustrator user on building/using a "tile-set" (like you'd see in a 2d video-game) in AICS3...
I'm going to be constructing a number of "tile-sets" (see
this link for an example of the sort of thing I'm talking about) for a rather ambitious art project using Adobe Illustrator CS3. As I'm a very novice Illustrator user (most of my experience is with PS & Painter), I was wonder if any Illustrator "power-users" out there have any recommendations on the best and/or most versatile way to do this...
Tips/recommendations? How would you, the Illustrator Expert(TM), go about doing something like this? Separate object groups for each tile? Making each tile its own "swatch pattern" and then just using them to fill squares? I'm eager to hear any opinions folks out there may have...
posted by joe_from_accounting to media & arts (6 comments total)
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It'll be easier to explain in an email.
posted by Thorzdad at 12:58 PM on December 19, 2007