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	<title>Comments on: You've got the beat, you've got the beat!</title>
	<link>http://ask.metafilter.com/7807/Youve-got-the-beat-youve-got-the-beat/</link>
	<description>Comments on Ask MetaFilter post You've got the beat, you've got the beat!</description>
	<pubDate>Tue, 08 Jun 2004 17:21:00 -0800</pubDate>
	<lastBuildDate>Tue, 08 Jun 2004 17:21:00 -0800</lastBuildDate>
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		<title>Question: You&apos;ve got the beat, you&apos;ve got the beat!</title>
		<link>http://ask.metafilter.com/7807/Youve-got-the-beat-youve-got-the-beat</link>	
		<description>There&apos;s a certain kind of very fast but largely unrhythmic IDM beat.  I&apos;ve heard it for example in Aphex Twin - Girl Boy song, and some &#181;-Ziq.  It&apos;s a kind of highly cut up, apid, sometimes somewhat tonal skittering drum programming that sounds like it would be unbelievably slow to put together in a sequencer.  I get the sense think such a distinct sound is associated with certain equipment or techique, anyone have any ideas?</description>
		<guid isPermaLink="false">post:ask.metafilter.com,2004:site.7807</guid>
		<pubDate>Tue, 08 Jun 2004 17:13:35 -0800</pubDate>
		<dc:creator>abcde</dc:creator>
		
			<category>music</category>
		
			<category>idm</category>
		
			<category>aphextwins</category>
		
			<category>u-ziq</category>
		
	</item> <item>
		<title>By: fishfucker</title>
		<link>http://ask.metafilter.com/7807/Youve-got-the-beat-youve-got-the-beat#153526</link>	
		<description>sounds like you&apos;re talking about a sample that&apos;s either been time-stretched (pitch is preserved, sample is lengthened), pitched down (thus making it slower and longer) or possibly ran through a granular synthesizer.&lt;br&gt;
&lt;br&gt;
if you&apos;re just talking about glitchy drum beats, those are oft programmed by hand.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2004:site.7807-153526</guid>
		<pubDate>Tue, 08 Jun 2004 17:21:00 -0800</pubDate>
		<dc:creator>fishfucker</dc:creator>
	</item><item>
		<title>By: sad_otter</title>
		<link>http://ask.metafilter.com/7807/Youve-got-the-beat-youve-got-the-beat#153536</link>	
		<description>Could you link to a sample? Do you mean something like &lt;a href=&quot;http://www.warprecords.com/mediaplayer/?undefined/WAP92/887&quot;&gt;this&lt;/a&gt;?</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2004:site.7807-153536</guid>
		<pubDate>Tue, 08 Jun 2004 17:48:02 -0800</pubDate>
		<dc:creator>sad_otter</dc:creator>
	</item><item>
		<title>By: angry modem</title>
		<link>http://ask.metafilter.com/7807/Youve-got-the-beat-youve-got-the-beat#153546</link>	
		<description>As far as the percussion in Girl/Boy song goes, I think it&apos;s done by hand.&lt;br&gt;
&lt;br&gt;
If you had a framework loop to work with, and just made changes to that, it wouldn&apos;t be unreasonable to think it was done by hand.  That&apos;s just my unprofessional opinion, however, from the amount of amateur sample work I&apos;ve done for myself, just goofing around.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2004:site.7807-153546</guid>
		<pubDate>Tue, 08 Jun 2004 18:15:13 -0800</pubDate>
		<dc:creator>angry modem</dc:creator>
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		<title>By: cathodeheart</title>
		<link>http://ask.metafilter.com/7807/Youve-got-the-beat-youve-got-the-beat#153567</link>	
		<description>typically, it;s a combination of a lot of things, the most common being the following:&lt;br&gt;
&lt;br&gt;
By Hand: time-consuming but accurate. take a drum loop, cut it into individual slices (ie, snare, hi-hat, kick drum, etc), rearrange in a sequencer like Cubase or a tracker such as Modplug or Jeskola Buzz, usually include some other effects on some or all of the hits. retriggering (repeating a sample at a specified fractions of a beat) is used in conjunction with this, and gets that fast repitition of individual sounds that&apos;s associated with this genre. Really not as unrealistic to accomplish by hand as one might think, depending on how well you know your tools.&lt;br&gt;
&lt;br&gt;
Via Effects: there are a lot of free or commercial VST effect plugins, such as Supatrigga, Cold Cutter, and Buffer Override that can help automate the process of slicing-and-rearranging a drum pattern, usually with the aid of probability-based parameters (ie, 0-100% chance of retriggering or doubling the speed of any given hit)&lt;br&gt;
&lt;br&gt;
Custom patches: a lot of IDM musicians build their own patches in programs like Max/MSP, Reaktor, Pure Data, and Csound (among others), allowing one to create a looping tool with controls over pretty much any aspect of the loop (playback speed, offset from the begining of the sample, retirgger, pitch shifting, note delay, etc.)&lt;br&gt;
&lt;br&gt;
A lot of this beat work is based on probabilities or random elements, so a particular song file might play back differently every time it&apos;s played. depending on your sequencer, you can often control these random parameters on the fly when playing live, making the beat rearranging responsive to live input.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2004:site.7807-153567</guid>
		<pubDate>Tue, 08 Jun 2004 19:24:45 -0800</pubDate>
		<dc:creator>cathodeheart</dc:creator>
	</item><item>
		<title>By: edlundart</title>
		<link>http://ask.metafilter.com/7807/Youve-got-the-beat-youve-got-the-beat#153569</link>	
		<description>not really my kind of music, so i may be thinking of the wrong type of sound... but there are plugins that function sort of as a sequencer inside the sequencer. in the mini-sequencer you basically take a regular drumloop (that you made yourself, or sampled from elsewhere) and then it gets cut up into a grid of, for instance, 32 or 64 parts. you can then randomly reorganize them either by hand or through various &quot;randomize&quot; type functions... by reusing all these different little bits and moving them around you can make skittering drumsounds relatively quickly. but as with most other things -- if it sounds fantastic and unique, it was probably a pain in the ass to put together.&lt;br&gt;
&lt;br&gt;
(on preview, cathodeheart beat me to it)&lt;br&gt;
&lt;br&gt;
another approach is running the drums through a module (software or hardware) that lets you alter the sound coming through in real time using mouse or finger movement, somewhat like scratching vinyl. i don&apos;t know how commonly this is done.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2004:site.7807-153569</guid>
		<pubDate>Tue, 08 Jun 2004 19:26:53 -0800</pubDate>
		<dc:creator>edlundart</dc:creator>
	</item><item>
		<title>By: soplerfo</title>
		<link>http://ask.metafilter.com/7807/Youve-got-the-beat-youve-got-the-beat#153688</link>	
		<description>Listening to girl-boy now - I&apos;m pretty sure it&apos;s all hand done - I know RDJ has used software such as Supercollider in the past, but the majority of the percussion on girl-boy sounds hand done to me. Could really be either though.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2004:site.7807-153688</guid>
		<pubDate>Wed, 09 Jun 2004 09:21:15 -0800</pubDate>
		<dc:creator>soplerfo</dc:creator>
	</item><item>
		<title>By: mnology</title>
		<link>http://ask.metafilter.com/7807/Youve-got-the-beat-youve-got-the-beat#153704</link>	
		<description>The by hand method can be made easier by creating &quot;palettes&quot; of varying note lengths. I&apos;ve reproduced this effect by creating loops of notes ranging from 1/2-1/128. 1/128th notes give that &quot;broken sampler&quot; sound. 1/64th note should be found on most sequencers if you can&apos;t get 1/128th.&lt;br&gt;
&lt;br&gt;
1/2, 1/4 loops are usually one full measure long. 1/8,1/16 would be a half measure loop. 1/32-1/128 would be 1/4 measure( one beat ). Then I&apos;d just copy and paste seemingly randomly from my pallette track(muted) to a different track and draw velocity/pan ramps until it sounds skittery enough.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://freesoftware.ircam.fr/rubrique.php3?id_rubrique=14&quot;&gt;jMax&lt;/a&gt; is a Java based MAX/Msp substitue to create your own devices. &lt;a href=&quot;http://bram.smartelectronix.com/&quot;&gt;Bram&apos;s&lt;/a&gt; Bouncing Ball Delay VST could possibly be helpful.  &lt;a href=&quot;http://destroyfx.smartelectronix.com/&quot;&gt;destroyFX&apos;s&lt;/a&gt; buffer overide VST is way glitchy.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2004:site.7807-153704</guid>
		<pubDate>Wed, 09 Jun 2004 09:49:51 -0800</pubDate>
		<dc:creator>mnology</dc:creator>
	</item><item>
		<title>By: Tlogmer</title>
		<link>http://ask.metafilter.com/7807/Youve-got-the-beat-youve-got-the-beat#154025</link>	
		<description>A friend of mine uses a randomizer in Fruityloops; not sure exactly what his technique is, though.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2004:site.7807-154025</guid>
		<pubDate>Wed, 09 Jun 2004 16:42:14 -0800</pubDate>
		<dc:creator>Tlogmer</dc:creator>
	</item><item>
		<title>By: Tlogmer</title>
		<link>http://ask.metafilter.com/7807/Youve-got-the-beat-youve-got-the-beat#154026</link>	
		<description>Ah, right; the arpeggiator.</description>
		<guid isPermaLink="false">comment:ask.metafilter.com,2004:site.7807-154026</guid>
		<pubDate>Wed, 09 Jun 2004 16:42:35 -0800</pubDate>
		<dc:creator>Tlogmer</dc:creator>
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